I'm using html5
canvas to make a game. I made a spritefont system to be able to draw text from a texture. Namely
.
Now I'd like to be able to change the white part of the text to any color I want. My guess is that I'll need to render the texture to a temporary canvas change the color and get the new texture and draw that instead.
However, I don't know how I can replace a color using the canvas's functions.
And I don't even know if this is the best way to do this. What should I do?
Since your spritefont is monochrome, you can use CanvasRenderingContext2D
's 'multiply'
globalCompositeOperation
to apply color to the white part. But multiplying by a solid rectangle of color will wipe out the transparency, so you'll need to redraw the transparent parts with 'destination-atop'
.
const FONT_COLOR = '#39f';
// Load up your spritefont
const spritefont = new Image();
spritefont.src = 'https://i.sstatic.net/mDvum.png';
// While waiting for the image to load,
// create a canvas to do the coloring work on
const fontCanvas = document.createElement('canvas');
const fontContext = fontCanvas.getContext('2d');
// Once the spritefont is loaded,
spritefont.addEventListener('load', function () {
// Resize the canvas to match the image's dimensions
fontCanvas.width = spritefont.width;
fontCanvas.height = spritefont.height;
// Draw your image on the canvas with a black background
// Without the background, you'll get tinting at the partially-transparent edges
fontContext.fillStyle = 'black';
fontContext.fillRect(0, 0, fontCanvas.width, fontCanvas.height);
fontContext.drawImage(spritefont, 0, 0);
// Multiply by the font color
// white * color = color, black * color = black
fontContext.globalCompositeOperation = 'multiply';
fontContext.fillStyle = FONT_COLOR;
fontContext.fillRect(0, 0, fontCanvas.width, fontCanvas.height);
// Restore the transparency
fontContext.globalCompositeOperation = 'destination-atop';
fontContext.drawImage(spritefont, 0, 0);
});
// Display the canvas in the snippet
document.body.append(fontCanvas);
/* just to prove that alpha is preserved */
canvas {background:0 0/32px 32px linear-gradient(45deg,#ccc 25%,transparent 25%,transparent 75%,#ccc 75%,#ccc),16px 16px/32px 32px linear-gradient(45deg,#ccc 25%,#999 25%,#999 75%,#ccc 75%,#ccc);}
If you plan to put the color-changing functionality in a function and reuse the canvas (which you should), make sure to set the context's globalCompositeOperation
back to the default, 'source-over'
.
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