Is there a way to have reliable communications (the sender get informed that the message it sent is already received by the receiver) using Java TCP/IP library in java.net.*? I understand that one of the advantages of TCP over UDP is its reliability. Yet, I couldn't get that assurance in the experiment below:
I created two classes:
1) echo server => always sending back the data it received.
2) client => periodically send "Hello world" message to the echo server.
They were run on different computers (and worked perfectly). During the middle of the execution, I disconnected the network (unplugged the LAN cable). After disconnected, the server still keep waiting for a data until a few seconds passed (it eventually raised an exception). Similarly, the client also keep sending a data until a few seconds passed (an exception is raised).
The problem is, objectOutputStream.writeObject(message) doesn't guarantee the delivery status of the message (I expect it to block the thread, keep resending the data until delivered). Or at least I get informed, which messages are missing.
Server Code:
import java.net.*;
import java.io.*;
import java.io.Serializable;
public class SimpleServer {
public static void main(String args[]) {
try {
ServerSocket serverSocket = new ServerSocket(2002);
Socket socket = new Socket();
socket = serverSocket.accept();
InputStream inputStream = socket.getInputStream();
ObjectInputStream objectInputStream = new ObjectInputStream(
inputStream);
while (true) {
try {
String message = (String) objectInputStream.readObject();
System.out.println(message);
Thread.sleep(1000);
} catch (Exception ex) {
ex.printStackTrace();
}
}
} catch (Exception ex) {
ex.printStackTrace();
}
}
}
Client code:
import java.net.*;
import java.io.*;
public class SimpleClient {
public static void main(String args[]) {
try {
String serverIpAddress = "localhost"; //change this
Socket socket = new Socket(serverIpAddress, 2002);
OutputStream outputStream = socket.getOutputStream();
ObjectOutputStream objectOutputStream = new ObjectOutputStream(
outputStream);
while (true) {
String message = "Hello world!";
objectOutputStream.writeObject(message);
System.out.println(message);
Thread.sleep(1000);
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
If you need to know which messages have arrived in the peer application, the peer application has to send acknowledgements.
If you want this level of guarantees it sounds like you really want JMS. This can ensure not only that messages have been delivered but also have been processed correctly. i.e. there is no point having very reliable delivery if it can be discarded due to a bug.
You can monitor which messages are waiting and which consumers are falling behind. Watch a producer to see what messages it is sending, and have messages saved when it is down and are available when it restarts. i.e. reliable delivery even if the consumer is restarted.
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