I want to build a windows Service, which should execute different methods at different times. Its not about accuracy at all. Im using a system.timers.timer, and regulate the different methods to be executed within the Eventhandler-method with counters. Thats working allright that far.
All of the methods are accessing a COM-port, making it neccessary to grant acceess-rights to only one method at a time. But since the methods can take some time to finish, the timer might tick again and want to execute another method while the COM-port is still being occupied. In this case, the event can and should just be dismissed.
Simplified down to one method, my elapsedEventHandler-method looks something like the following (try-catch and the different methods excluded here)
Note: While this is running perfectly on my Win7 x64, it struggles on a Win7 x86 machine with pretty much the very same software installed, whenever the method to be executed takes a long time. The timer wont tick any more, no Exception is thrown. Nothing! my question now is: Am I doing the part with access-control and the timer right, so that i can focus on other things? Im just not that familiar with timers and especially threading
private static int m_synchPoint=0;
private System.Timers.Timer timerForData = null;
public MyNewService()
{
timerForData = new System.Timers.Timer();
timerForData.Interval = 3000;
timerForData.Elapsed += new ElapsedEventHandler(Timer_tick);
}
//Initialize all the timers, and start them
protected override void OnStart(string[] args)
{
timerForData.AutoReset = true;
timerForData.Enabled = true;
timerForData.Start();
}
//Event-handled method
private void Timer_tick(object sender, System.Timers.ElapsedEventArgs e)
{
////safe to perform event - no other thread is running the event?
if (System.Threading.Interlocked.CompareExchange(ref m_synchPoint, 1, 0) == 0)
{
//via different else-ifs basically always this is happening here, except switching aMethod,bMethod...
processedevent++;
Thread workerThread = new Thread(aMethod);
workerThread.Start();
workerThread.Join();
m_synchPoint=0;
}
else
{
//Just dismiss the event
skippedevent++;
}
}
Thank you very much in advance!
Any help is greatly appreciated!
I would recommend using System.Threading.Timer
for this functionality. You can disable the timer when it executes, process your data, then re-enable the timer.
EDIT:
I think it makes more sense to use System.Threading.Timer
because there isn't really a reason you need to drop the timer on a design surface, which is pretty much the only reason to use System.Timers.Timer
. I really wish MS would remove it anyways, it's wrapping System.Threading.Timer
which isn't all that difficult to use in the first place.
Yes, you do risk a problem with re-entrancy which is why I specified to change the timeout toTimeout.Infinite
. You won't have this re-entrancy problem if you construct the timer with Timeout.Infinite
.
public class MyClass
{
private System.Threading.Timer _MyTimer;
public MyClass()
{
_MyTimer = new Timer(OnElapsed, null, 0, Timeout.Infinite);
}
public void OnElapsed(object state)
{
_MyTimer.Change(Timeout.Infinite, Timeout.Infinite);
Console.WriteLine("I'm working");
_MyTimer.Change(1000, Timeout.Infinite);
}
}
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