Look at the code snippet:
This is what I normally do when coding against an enum. I have a default escape with an InvalidOperationException (I do not use ArgumentException or one of its derivals because the coding is against a private instance field an not an incoming parameter).
I was wondering if you fellow developers are coding also with this escape in mind....
public enum DrivingState {Neutral, Drive, Parking, Reverse};
public class MyHelper
{
private DrivingState drivingState = DrivingState.Neutral;
public void Run()
{
switch (this.drivingState)
{
case DrivingState.Neutral:
DoNeutral();
break;
case DrivingState.Drive:
DoDrive();
break;
case DrivingState.Parking:
DoPark();
break;
case DrivingState.Reverse:
DoReverse();
break;
default:
throw new InvalidOperationException(
string.Format(CultureInfo.CurrentCulture,
"Drivestate {0} is an unknown state", this.drivingState));
}
}
}
In code reviews I encounter many implementations with only a break statement in the default escape. It could be an issue over time....
Your question was kinda vague, but as I understand it, you are asking us if your coding style is good. I usually judge coding style by how readable it is.
I read the code once and I understood it. So, in my humble opinion, your code is an example of good coding style.
There's an alternative to this, which is to use something similar to Java's enums. Private nested types allow for a "stricter" enum where the only "invalid" value available at compile-time is null
. Here's an example:
using System;
public abstract class DrivingState
{
public static readonly DrivingState Neutral = new NeutralState();
public static readonly DrivingState Drive = new DriveState();
public static readonly DrivingState Parking = new ParkingState();
public static readonly DrivingState Reverse = new ReverseState();
// Only nested classes can derive from this
private DrivingState() {}
public abstract void Go();
private class NeutralState : DrivingState
{
public override void Go()
{
Console.WriteLine("Not going anywhere...");
}
}
private class DriveState : DrivingState
{
public override void Go()
{
Console.WriteLine("Cruising...");
}
}
private class ParkingState : DrivingState
{
public override void Go()
{
Console.WriteLine("Can't drive with the handbrake on...");
}
}
private class ReverseState : DrivingState
{
public override void Go()
{
Console.WriteLine("Watch out behind me!");
}
}
}
I don't like this approach because the default case is untestable. This leads to reduced coverage in your unit tests, which while isn't necessarily the end of the world, annoys obsessive-compulsive me.
I would prefer to simply unit test each case and have an additional assertion that there are only four possible cases. If anyone ever added new enum values, a unit test would break.
Something like
[Test]
public void ShouldOnlyHaveFourStates()
{
Assert.That(Enum.GetValues( typeof( DrivingState) ).Length == 4, "Update unit tests for your new DrivingState!!!");
}
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