I am using a GridView to display images. The images are downloaded from a feed and added to a BitmapCache. The GridView is inside of a ViewFlipper (which has a ListView as second View). I'm using GridView for the first time but I've worked with Adapters many times when I used ListViews.
At the moment, the feed only delivers two images. But when I start my Fragment containing the GridView I get an OutOfMemoryError caused bei BitmapFactory.decodeStream(). When I took a deeper look into the logcat, I noticed that getView() inside of my Adapter for the GridView is called many many times. I know that it's nothing special if getView() is called more than once, but the getView()-method in my Adapter gets called over 120 times only for position 0. And I don't really understand why it's called so often. But I'm pretty sure that this caused my memory problem as this method tries to load a bitmap over 100 times in just a few seconds.
As I'm already trying to recycle my view with a ViewHolder I'm quite helpless at the moment and I hope somebody can explain me this massive calls of getView() and/or might give me a hint to solve my problem.
The getView()-mthod of my adapter:
@Override
public View getView(int position, View convertView, ViewGroup parent) {
ViewHolder holder;
LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
if (convertView == null) {
holder = new ViewHolder();
convertView = inflater.inflate(R.layout.pictures_grid_item, parent, false);
holder.image = (ImageView) convertView.findViewById(R.id.picturesGridImage);
convertView.setTag(holder);
} else {
holder = (ViewHolder) convertView.getTag();
holder.image.setImageBitmap(null);
}
Picture picture = (Picture) pictureList.get(position);
String imageUrl = picture.getUrl();
if (!TextUtils.isEmpty(imageUrl)) {
holder.image.setTag(imageUrl);
ImageLoader.getInstance(context).loadImageWithTagCheck(holder.image);
}
return convertView;
}
private static class ViewHolder {
ImageView image;
}
The loadImageWithTagCheck()-method just checks if the image has already been downloaded (which deffinitely should be the case)
The Fragment which holds the View:
public class PicturesFragment extends BaseFragment {
private List<Parcelable> pictureList;
private PicturesGridAdapter adapter;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.pictures_fragment, container, false);
// TODO: Remove final after development
final MediaActivity activity = (MediaActivity) getActivity();
pictureList = activity.getPictures();
adapter = new PicturesGridAdapter(activity, pictureList);
GridView gridview = (GridView) view.findViewById(R.id.picturesGrid);
gridview.setAdapter(adapter);
gridview.setOnItemClickListener(new OnItemClickListener() {
@Override
public void onItemClick(AdapterView<?> parent, View v, int position, long id) {
Toast.makeText(activity, "" + position, Toast.LENGTH_SHORT).show();
}
});
return view;
}
}
BTW: I'm not using *wrap_content* anywhere.
Edit: Here's the code of the imageloader. Ofcourse, the ImageLoader is the problem which causes the outOfMemoryError. But I think that the problem is rather something with the adapter because 120 calls of getView() for position 0 just after creating the view can't be right. And the Adapter is just created once so it's >120 calls in a single instance of my adapter. (this is a pretty huge and complex project so the "simple" imageloader has a lot of code)
public void loadImageWithTagCheck(final ImageView view) {
final String url = (String) view.getTag();
final Handler uiHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
}
};
if (imageHandler != null) {
imageHandler.post(new Runnable() {
@Override
public void run() {
final Bitmap bmp = getImage(url, view);
uiHandler.post(new Runnable() {
@Override
public void run() {
String tagUrl = (String) view.getTag();
if (tagUrl.equals(url) && bmp != null
&& !bmp.isRecycled()) {
scaleBitmapAndAdjustViewByHeight(view, bmp);
} else if (bmp != null) {
bmp.recycle();
}
}
});
}
});
}
}
private Bitmap getImage(String url, View v) {
Bitmap bmp = null;
if (url != null && !TextUtils.isEmpty(url)) {
String md5Url = Utility.md5(url);
if (cache.containsKey(md5Url)) {
bmp = cache.getBitmap(md5Url);
} else {
HttpGet httpGet = new HttpGet();
HttpClient httpClient = new DefaultHttpClient();
HttpResponse response = null;
try {
URI uri = new URI(url);
httpGet.setURI(uri);
response = httpClient.execute(httpGet);
if (response.getStatusLine().getStatusCode() == HttpStatus.SC_OK) {
HttpEntity entity = response.getEntity();
if (entity != null) {
final BufferedInputStream buffIn = new BufferedInputStream(
entity.getContent(), Utils.IO_BUFFER_SIZE);
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
options.outWidth = v.getWidth();
options.outHeight = v.getHeight();
options.inPurgeable = true;
options.inInputShareable = true;
options.inPreferredConfig = Bitmap.Config.RGB_565;
bmp = BitmapFactory.decodeStream(buffIn, null,
options);
}
}
} catch (URISyntaxException e) {
e.printStackTrace();
} catch (ClientProtocolException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
}
if (bmp != null) {
cache.put(md5Url, bmp);
}
}
}
return bmp;
}
private void scaleBitmapAndAdjustViewByHeight(final ImageView view,
final Bitmap bmp) {
ViewTreeObserver vto = view.getViewTreeObserver();
vto.addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
@SuppressLint("NewApi")
@SuppressWarnings("deprecation")
@Override
public void onGlobalLayout() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
view.getViewTreeObserver().removeOnGlobalLayoutListener(
this);
} else {
view.getViewTreeObserver().removeGlobalOnLayoutListener(
this);
}
// Get current dimensions
int width = bmp.getWidth();
int height = bmp.getHeight();
// Determine how much to scale: the dimension requiring less
// scaling is closer to the its side. This way the image always
// stays inside your bounding box AND either x/y axis touches
// it.
int imageViewHeightFromXMLinPixels = view.getHeight();
float xScale = (float) ((imageViewHeightFromXMLinPixels * 2.75) / width);
float yScale = ((float) imageViewHeightFromXMLinPixels)
/ height;
float scale = (xScale <= yScale) ? xScale : yScale;
// Create a matrix for the scaling and add the scaling data
Matrix matrix = new Matrix();
matrix.postScale(scale, scale);
// Create a new bitmap
Bitmap scaledBitmap = Bitmap.createBitmap(bmp, 0, 0, width,
height, matrix, true);
width = scaledBitmap.getWidth(); // re-use
view.setImageBitmap(scaledBitmap);
view.getLayoutParams().width = width;
}
});
view.requestLayout();
}
Get rid of the scaleBitmapAndAdjustViewByHeight(...) method.
Instead, do a simple view.setImageBitmap(bmp).
Why?
scaleBitmapAndAdjustViewByHeight(...) calls view.requestLayout() which probably leads to calling your adapters getView(...) and ends in a deadlock and finally the OutOfMemoryError.
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