I am trying to draw an image from binary string on to the canvas.
var reader = new FileReader();
//reader.readAsDataURL(file);
reader.readAsBinaryString(file);
reader.onload = function(event){
var d = $(thisObj.CreateIndoorFormDivControlName).dialog();
var canvas =document.getElementById('canvasfloorLayout');
var cxt=canvas.getContext("2d");
var img=new Image();
img.onload = function() {
cxt.drawImage(img, 0, 0,canvas.width,canvas.height);
}
img.src = "data:image/jpeg;base64,"+window.btoa(reader.result);
I am using the above code but the problem is the image size is getting reduced to the canvas size and quality is dropping like anything. I have been tried with
cxt.drawImage(img, 0, 0,img.width,img.height);
But the image gets cropped. I donot want to use reader.readAsDataURL as I need to post the binary to the server. My requirement is to show the full image and draw lines on it .
canvas.width = img.width;
canvas.height = img.height;
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
...if you draw the image at the canvas' native resolution, then when the image gets scaled, it's obviously going to lose quality.
...if you draw the image at the image's native resolution, but the canvas hasn't changed size, then you're going to end up with a partial image, or a partially-filled canvas.
So if you want neither of those, then set the dimensions of the canvas to match the dimensions of the image, and you'll have a canvas-drawn image which matches the resolution of the data-image.
EDIT
Adding an example of a proxy, between the two.
var img = new Image(),
canvas = document.createElement("canvas"),
context = canvas.getContext("2d"),
// ......etc
dimensions = {
max_height : 800,
max_width : 600,
width : 800, // this will change
height : 600, // this will change
largest_property : function () {
return this.height > this.width ? "height" : "width";
},
read_dimensions : function (img) {
this.width = img.width;
this.height = img.height;
return this;
},
scaling_factor : function (original, computed) {
return computed / original;
},
scale_to_fit : function () {
var x_factor = this.scaling_factor(this.width, this.max_width),
y_factor = this.scaling_factor(this.height, this.max_height),
largest_factor = Math.min(x_factor, y_factor);
this.width *= largest_factor;
this.height *= largest_factor;
}
};
dimensions.read_dimensions(img).scale_to_fit();
canvas.width = dimensions.width;
canvas.height = dimensions.height;
context.drawImage(img, 0, 0, dimensions.width, dimensions.height);
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