I understand from this post, that it's an anti-pattern to modify Object's prototype in JavaScript. I was curious, however, if it's widely considered to be an antipattern to modify other 'built-in' prototypes.
For example: say we wanted to add a setPixel(x,y,color) function to CanvasRenderingContext2D - to abstract out the duty of getting the context's image data, setting a pixel to a certain color, and putting the image data back.
CanvasRenderingContext2D.prototype.setPixel = function(x, y, color){
var imgdata = this.createImageData(1,1);
imgdata.data[0] = color.r;
imgdata.data[1] = color.g;
imgdata.data[2] = color.b;
imgdata.data[3] = color.a;
this.putImageData(imgdata,x,y);
};
I haven't tested this code, but you get the idea. Is something like this against 'best practices' ?
I wouldn't do it as it makes it hard to track what is implemented where. It also introduces the risk of two people overriding the same behavior.
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