In other words, emulating the old opengl flat shading model, so you could for example have a line strip where each segment is a distinct color rather than an interpolation of color across the segment?
Not directly. GLSL for Desktop has the flat keyword, but GLSL ES doesn't have it (it's reserved). A trick to emulate this behaviour is to assign the same color at each vertex in a triangle (or in a segment), so the interpolation is between the same value.
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