
"Hello I'm A" to them (so A would broadcast to B and C). It will do this every 3 seconds."Received string" (example for Port B).I have difficulties implementing this, I have heard of something called multicasting with UDP though. Here is my work so far, what am I doing wrong?
class UDP {
    public static void main(String[] args) throws Exception {
        String nodeName = args[0];
        int neighbourPort1 = Integer.valueOf(args[1]);
        int neighbourPort2 = Integer.valueOf(args[2]);
        while(true) {
            Thread.sleep(3000); //every 3 seconds
            //Continously broadcast and listen to neighbour1
            DatagramSocket socket1 = null;
            try {
                //CREATE SOCKET TO NEIGHBOUR1
                InetAddress host = InetAddress.getByName("localhost");
                socket1 = new DatagramSocket();
                socket1.connect(host, neighbour1);
                //CREATE DATAGRAMS FOR SENDING
                String message = "Hello I'm " + nodeName;
                byte[] sendData = message.getBytes();
                DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, host, port);
                socket1.send(sendPacket);
                //CREATE DATAGRAMS FOR RECEIVING
                byte[] receiveData = new byte[100]; //is there a way to determine the needed space?
                DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
                socket1.receive(receivePacket);
                System.out.println("Received string");
            } catch(Exception e) { }
            //Do the same for neighbour2, code is basically identical except for variables
            DatagramSocket socket2 = null;
            try {
                //CREATE SOCKET TO NEIGHBOUR2
                InetAddress host = InetAddress.getByName("localhost");
                socket2 = new DatagramSocket();
                socket2.connect(host, neighbour2);
                //FOR SENDING DATAGRAMS
                String message = "Hello I'm " + nodeName;
                byte[] sendData = message.getBytes();
                DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, host, port);
                socket2.send(sendPacket);
                //FOR RECEIVING DATAGRAMS
                byte[] receiveData = new byte[100]; //is there a way to determine the needed space?
                DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
                socket2.receive(receivePacket);
                System.out.println("Received string");
            } catch(Exception e) { }
        }
    }
}
I know I'm close to the solution. I'm able to broadcast properly but it's the constantly listening part that gets me.
I think its best to use a separate Thread to listen for data on your own port.
Every node is waiting for each other. Just send the packets and wait 3 seconds. The other thread is going to listen only.
public class UDP {
    public static void main(String[] args) throws Exception {
        final String nodeName = args[0];
        final int ownPort = Integer.valueOf(args[1]);
        final int neighbourPort1 = Integer.valueOf(args[2]);
        final int neighbourPort2 = Integer.valueOf(args[3]);
        // Don't create a new socket every time
        DatagramSocket neighbour1 = new DatagramSocket();
        DatagramSocket neighbour2 = new DatagramSocket();
        neighbour1.connect(InetAddress.getLocalHost(), neighbourPort1);
        neighbour2.connect(InetAddress.getLocalHost(), neighbourPort2);
        // You have to LISTEN
        new Thread() {
            @Override
            public void run() {
                try {
                    DatagramSocket socket = new DatagramSocket(ownPort);
                    byte[] buffer = new byte[socket.getReceiveBufferSize()];
                    DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
                    while (true) {
                        // Blocks until it gets a packet
                        socket.receive(packet);
                        System.out.println("Received string");
                    }
                    // socket.close();
                } catch (final Exception e) {
                    e.printStackTrace();
                }
            }
        }.start();
        while (true) {
            Thread.sleep(3000);
            sendPacket(neighbour1, nodeName);
            sendPacket(neighbour2, nodeName);
        }
        // If you're not using an infinite loop:
        // neighbour1.close();
        // neighbour2.close();
    }
    private static void sendPacket(DatagramSocket to, String from) throws Exception {
        String message = "Hello I'm " + from;
        byte[] data = message.getBytes();
        DatagramPacket packet = new DatagramPacket(data, data.length);
        to.send(packet);
    }
}
Here is a simple frame for a server with two threads, one writing and one reading, place your network code at the right places.
package testing;
import java.util.Scanner;
public class ThreadTest {
public class MyListenerThread extends Thread {
@Override
public void run() {
    /*
     * Open Datagram ...
     */
    while (true) {
    /*
     * Read data ...
     */
    Scanner scanner = new Scanner(System.in);
    System.out.println("read: " + scanner.next());
    try {
        Thread.sleep(3000);
    } catch (InterruptedException e) {
        e.printStackTrace();
    }
    }
}
}
public class MySenderThread extends Thread {
@Override
public void run() {
    /*
     * Open Multicast ...
     */
    while (true) {
    /*
     * Send ...
     */
    System.out.println("Send ...");
    try {
        Thread.sleep(3000);
    } catch (InterruptedException e) {
        e.printStackTrace();
    }
    }
}
}
public void start() {
MyListenerThread listener = new MyListenerThread();
MySenderThread sender = new MySenderThread();
listener.start();
sender.start();
}
public static void main(String[] args) {
ThreadTest server = new ThreadTest();
server.start();
}
}
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