I am having a problem with AVPlayerItem and AVQueuePlayer. Currently i have a lot of music files which are 1-2 sec long and a queue Player for playing them in sequence.
What I want is to know when a music file has just started playing and not when it has finished playing(via AVPlayerItemDidPlayToEndTimeNotification).
This is because i want to run a function when a new file is loaded and played.
My code:
 for (NSUInteger i = 0; i < [matchedAddr count]; i++)
{
    NSString *firstVideoPath = [[NSBundle mainBundle] pathForResource:[matchedAddr objectAtIndex:i] ofType:@"wav"];
    //NSLog(@"file %@",firstVideoPath);
    avitem=[AVPlayerItem playerItemWithURL:[NSURL fileURLWithPath:firstVideoPath]];
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(currentItemIs:)
                                                 name:AVPlayerItemDidPlayToEndTimeNotification
                                               object:avitem];
    [filelist addObject:avitem];
}
 player = [AVQueuePlayer queuePlayerWithItems:filelist];
[player play];
- (void)currentItemIs:(NSNotification *)notification
{
    NSString *asd=[seqArray objectAtIndex:currentColor];
    currentColor=currentColor+1;
    AVPlayerItem *p = [notification object];
    [p seekToTime:kCMTimeZero];
    if([asd isEqual:@"1"])
    {
        [UIView animateWithDuration:0.01 animations:^{
           one.alpha = 0;
        } completion:^(BOOL finished) {
            [UIView animateWithDuration:0.01 animations:^{
               one.alpha = 1;
            }];
        }];
    }
}
As you can see,the currentItemIs void is called but it runs when the track has finished playing.I want to be called when the track is at the beginning.
EDIT: Updated version of Winston's snippet:
NSString * const kStatusKey         = @"status";
        [avitem addObserver:self
                              forKeyPath:kStatusKey
                                 options:NSKeyValueObservingOptionInitial | NSKeyValueObservingOptionNew
                                 context:@"AVPlayerStatus"];
- (void)observeValueForKeyPath:(NSString *)path
                      ofObject:(id)object
                        change:(NSDictionary *)change
                       context:(void *)context {
    if (context == @"AVPlayerStatus") {
        AVPlayerStatus status = [[change objectForKey:NSKeyValueChangeNewKey] integerValue];
        switch (status) {
            case AVPlayerStatusUnknown: {
            }
                break;
            case AVPlayerStatusReadyToPlay: {
                // audio will begin to play now.
                NSLog(@"PLAU");
                [self playa];
            }
                break;
        }
    }
}
First you need to register your AVPlayerItem as an observer:
[self.yourPlayerItem addObserver:self
                      forKeyPath:kStatus
                         options:NSKeyValueObservingOptionInitial | NSKeyValueObservingOptionNew
                         context:AVPlayerStatus];
Then on your player Key Value Observer method you need to check for AVPlayerStatusReadyToPlay status, like so:
- (void)observeValueForKeyPath:(NSString *)path
                      ofObject:(id)object
                        change:(NSDictionary *)change
                       context:(void *)context {
     if (context == AVPlayerStatus) {
        AVPlayerStatus status = [[change objectForKey:NSKeyValueChangeNewKey] integerValue];
        switch (status) {
            case AVPlayerStatusUnknown: {
            }
            break;
            case AVPlayerStatusReadyToPlay: {
                // audio will begin to play now.
            }
            break;
   }
}
Following should work:
Observe the Player's State:
let playerItem: AVPlayerItem = AVPlayerItem(asset: videoPlusSubtitles, automaticallyLoadedAssetKeys: requiredAssetKeys)
playerItem.addObserver(self, forKeyPath: #keyPath(AVPlayerItem.status), options: [], context: nil)
player = AVPlayer(playerItem: playerItem)
Respond to a State Change:
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
    if keyPath == #keyPath(AVPlayerItem.status) {
        let status: AVPlayerItem.Status
        if let statusNumber = change?[.newKey] as? NSNumber {
            status = AVPlayerItem.Status(rawValue: statusNumber.intValue)!
        } else {
            status = .unknown
        }
        // Switch over status value
        switch status {
        case .readyToPlay:
            print("Player item is ready to play.")
            break
        case .failed:
            print("Player item failed. See error")
            break
        case .unknown:
            print("Player item is not yet ready")
            break
        @unknown default:
            fatalError()
        }
    }
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With