The MSDN documentation mentions that double type includes negative zero. However, both -1.0 / double.PositiveInfinity and -double.Epsilon / 2 appear to return normal 0 (and compare equal to it). How can I get -0?
Here is a practical example of differentiating between the two without examining the bits. MSDN links here and here assisted me in constructing this example.
static void Main(string[] args)
{
    float a = 5 / float.NegativeInfinity;
    float b = 5 / float.PositiveInfinity;
    float c = 1 / a;
    float d = 1 / b;
    Console.WriteLine(a);
    Console.WriteLine(b);
    Console.WriteLine(c);
    Console.WriteLine(d);
}
Output:
0
0
-Infinity
Infinity
Take note that -0 and 0 both look the same for comparisons, output, etc. But if you divide 1 by them, you get a -Infinity or Infinity, depending on which zero you have.
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