I am trying to do a digging tool for my game, I have x and y coordinates of point A and B, what I want to do is create a curve between these points, nothing graphical I just need loop through the coordinates (float x, float y).
I am not good at explaining so here is a visual example;

The first image is what's happen if I just use a for loop to decrease the y value until middle and then increase it from the middle to end.
//Very specific code for my example
//I wrote it just for this example so I am not sure if it works
float y;
float x;
public void Example(float startX, float endX, float startY, float endY, float depth)
{
y = startY;
x = startX;
float changeAmountOfY = depth / (endX - startX);
for (int i = (int)startX; i < (startX + endX) / 2; i++)
{
x++;
y -= changeAmountOfY;
}
for (int i = (int)(startX + endX) / 2; i < endX; i++)
{
x++;
y += changeAmountOfY;
}
}
public void ChangeCoordinates()
{
Example(100f, 200f, 100f, 100f, 50f);
}
The second image is what I need.
I am developing the game on unity and I am using Vector2 for the coordinates but it is not important.
Pure C# or even C++ is welcome.
It is also fine if someone can just explain the math behind what I am trying to do.
Maybe this can help:
// Calculate radius
int radius = (B.X - A.X) / 2;
// Calculate middle
int middle_x = A.X + radius;
int middle_y = A.Y;
// or
int middle_y = (A.Y + B.Y) / 2;
// Coordinates for a semicircle
// 0 to 180 degree
for (int i = 0; i <= 180; i++)
{
double x_coordinate = middle_x + radius * Math.Cos(i * Math.PI / 180);
// Opened to bottom
double y_coordinate = middle_y + radius * Math.Sin(i * Math.PI / 180);
// or opened to top
double y_coordinate = middle_y - radius * Math.Sin(i * Math.PI / 180);
}
Take a look at unit circle.
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