I am trying to compare the performance of two different deserialisation methods in Unity3d, which is based on MonoDevelop's implementation of C# / .NET
Method A) Using MsgPack-CLI
Method B) Using NewtonSoft's Json.NET
Based on this blog post, I was under the impression that Messagepack would be faster for both reading and writing. However, I found that while the write performance is significantly better, the read performance is significantly slower.
For the purpose of testing deserialisation performance, am I doing something wrong in this code?
public void test_msgpack(int _num, Test_Class _obj)
{
var serializer = MessagePackSerializer.Get< Test_Class >();
var stream = new MemoryStream();
serializer.Pack(stream, _obj);
Stopwatch stopWatch = new Stopwatch ();
stopWatch.Start ();
while (_num > 0) {
_num -= 1;
stream.Position = 0;
Test_Class deserializedObject = serializer.Unpack( stream );
}
stopWatch.Stop ();
TimeSpan ts = stopWatch.Elapsed;
string elapsedTime = String.Format ("{0:00}:{1:00}:{2:00}.{3:00}",
ts.Hours, ts.Minutes, ts.Seconds, ts.Milliseconds / 10);
print ("msgpack read: " + elapsedTime);
}
public void test_json(int _num, Test_Class _obj)
{
var serializer = new JsonSerializer();
var stream = new MemoryStream();
var sw = new StreamWriter(stream);
var JsonTextWriter = new JsonTextWriter(sw);
var sr = new StreamReader(stream);
var JsonTextReader = new JsonTextReader(sr);
serializer.Serialize(JsonTextWriter, _obj);
Stopwatch stopWatch = new Stopwatch ();
stopWatch.Start ();
while (_num > 0) {
_num -= 1;
stream.Position = 0;
Test_Class deserializedObject = serializer.Deserialize<Test_Class>(JsonTextReader);
}
stopWatch.Stop ();
TimeSpan ts = stopWatch.Elapsed;
string elapsedTime = String.Format ("{0:00}:{1:00}:{2:00}.{3:00}",
ts.Hours, ts.Minutes, ts.Seconds, ts.Milliseconds / 10);
print ("json read: " + elapsedTime);
}
I am finding the JSON parsing performance to be roughly 100 times faster over 100000 iterations... which seems odd? Here is the form of the class that I am trying to serialise / deserialise:
public class Test_Class
{
public string i { get; set; }
public List<float> a { get; set; }
public List<float> b { get; set; }
public List<float> c { get; set; }
}
After some trial and error I found that the JSON.net code was returning a null object, thus the significanlty faster performance. I remedied this by modifying the test_json method as follows:
public void test_json(int _num, Test_Class _obj)
{
JsonSerializer serializer = new JsonSerializer();
MemoryStream stream = new MemoryStream();
StreamWriter writer = new StreamWriter(stream);
JsonTextWriter jsonWriter = new JsonTextWriter(writer);
serializer.Serialize(jsonWriter, _obj);
jsonWriter.Flush();
Stopwatch stopWatch = new Stopwatch ();
stopWatch.Start ();
while (_num > 0) {
_num -= 1;
stream.Position = 0;
StreamReader reader = new StreamReader(stream);
JsonTextReader jsonReader = new JsonTextReader(reader);
Test_Class deserialised_object = serializer.Deserialize<Test_Class>(jsonReader);
}
stopWatch.Stop ();
TimeSpan ts = stopWatch.Elapsed;
string elapsedTime = String.Format ("{0:00}:{1:00}:{2:00}.{3:00}",
ts.Hours, ts.Minutes, ts.Seconds, ts.Milliseconds / 10);
print ("json read: " + elapsedTime);
}
The jsonWriter.Flush() method is necessary, as is creating a new JsonTextReader on each read.
The results still show JSON.net as being faster with the deserialisation, however, this difference is now smaller. The MsgPack-CLI performance can apparently be improved by using a SerializerGenerator class, though I have yet to implement.
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