Could someone point me in the right direction for adding a radius to my point. Its pretty standard code, I've tried adding a MKcircle but that hasn't anything to my map.
class ViewController: UIViewController, MKMapViewDelegate, CLLocationManagerDelegate {
@IBOutlet weak var maps: MKMapView!
var locationManager = CLLocationManager()
override func viewDidLoad() {
super.viewDidLoad()
var latitude:CLLocationDegrees = 54.53
var longitude:CLLocationDegrees = -6.055
var latDelta:CLLocationDegrees = 0.015 //difference of lats from one side of screen to another
var longDelta:CLLocationDegrees = 0.015 //difference of lats from one side of screen to another
var span:MKCoordinateSpan = MKCoordinateSpanMake(latDelta, longDelta)
var location:CLLocationCoordinate2D = CLLocationCoordinate2DMake(latitude,longitude)
var region:MKCoordinateRegion = MKCoordinateRegionMake(location, span)
var lenght:CLLocationDistance = 2
var point = MKPointAnnotation()
self.maps.delegate = self
point.title = "Home"
point.subtitle = "time for home"
point.coordinate = location
maps.addAnnotation(point)
maps.selectAnnotation(point, animated: true)
var cir:MKCircle = MKCircle(centerCoordinate: location, radius: length) //added this but nothing is displayed on map
maps.addOverlay(cir)
maps.setRegion(MKCoordinateRegionMake(point.coordinate, MKCoordinateSpanMake(latDelta,longDelta)), animated: true)
// Do any additional setup after loading the view, typically from a nib.
}
func mapView(mapView: MKMapView!, viewForAnnotation annotation: MKAnnotation!) -> MKAnnotationView! {
if (annotation.isKindOfClass(MKUserLocation)){
return nil
}
var myPin = mapView.dequeueReusableAnnotationViewWithIdentifier("MyIdentifier") as? MKPinAnnotationView
if myPin != nil {
return myPin
}
myPin = MKPinAnnotationView(annotation: annotation, reuseIdentifier: "MyIdentifier")
myPin?.pinColor = .Green
return myPin
}
Implement rendererForOverlay delegate:
func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
var overlayRenderer : MKCircleRenderer = MKCircleRenderer(overlay: overlay);
overlayRenderer.lineWidth = 1.0
overlayRenderer.strokeColor = UIColor.redColor()
return overlayRenderer
}

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