// MOVE FORWARD
FD 75
// TURN RIGHT
RT 54
// TURN LEFT
LT 21
// MOVE BACKWARD
BK 17
Check out some other turtle commands found here...
BACK ## [BK] - Move turtle backBACKGROUND ## [BG] - Set Background color (0-15)
CLEARSCREEN [CS] - Clear Screen without moving turtle
DRAW - Clear Screen and take turtle homeEACH - Tell several sprites, whose numbers are in a list, to accept commands in a second list, e.g. EACH [1 2] [SQUARE 10]
FORWARD ## [FD] - Move turtle forwardFULLSCREEN - Full graphics screen (same as pressing F5)HEADING - Output turtle heading as a number (0-359)HIDETURTLE [HT] - Make turtle invisibleHOME - Move turtle to center of screen pointing upLEFT [LT] - Turn turtle leftNODRAW [ND] - Enter text mode with clear screenNOWRAP - Prevent drawings from wrapping around screenPENCOLOR [PC] - Change pen colorPENDOWN [PD] - Turtle leaves trailPENUP [PU] - Turtle ceases to leave trailRIGHT ## [RT] - Turn turtle rightSETHEADING [SETH] - Set turtle heading, e.g. SETH 180
SETSHAPE - Set the current sprite shape (0-7)SETX Move the turtle to the specified x co-ordinates e.g. SETX 50
SETXY Move the turtle to the specified x, y co-ordinates Eg. SETXY 50 50
SETY Move the turtle to the specified y co-ordinate, e.g. SETY 50
SHAPE - Output number of current sprite's shapeSHOWTURTLE [ST] - Make turtle visibleSPLITSCREEN - Mixed graphics and text screen (same as pressing F3)STAMPCHAR - Make the turtle stamp a character at the current location, e.g. STAMPCHAR "A
TELL - Tell designated sprite to receive commands, e.g. TELL 2
TEXTSCREEN - Use whole screen for text (same as pressing F1)TOWARDS - Output heading for turtle to face an X,Y coordinate, e.g. TOWARDS 0 0
WRAP - Make turtle drawings wrap around the screenXCOR - Output current x co-ordinate of turtleYCOR - Output current y co-ordinate of turtleASPECT - Set verticle screen scale factor, default is 0.76Samples taken directly from website: http://gaza.freehosting.net/logo/index.html
Logo is all about moving the turtle... you give it commands like this:
Forward 100
Right 45
You can do stuff like repeating commands too:
Repeat 8 [Forward 100 Right 45]  ; Draw an octagon
(What do I win? 8-)
Whoa! Is it still around?
fd 300 // Forward
rt 90  // Right 90°
fd 300 
lt 90  // Left 90°
That used to work.
I've seen a few LOGO implementations where you can use localized commands like:
or even NAPRZÓD (with Polish letter Ó).
LOGO is nice language to teach kids programming in their native spoken language.
By issuing commands in the correct syntax. E.G.:
forward 100
There is only one necessary command to move the turtle. It is forward which has the mnemonic fd. When working with a robot (real) turtle as opposed to a graphics based (virtual) one, you might find that the turning commands left and right [lt & rt] move the turtle a little, accidentally.
Most implementations also allow the command backwards [bk].
When the turtle moves, it may draw a line as it goes depending on whether the pen is up or down at the time, and whether the current pen color is different from the background color.
A graphics based (virtual) turtle can also jump around the screen with setx, sety, and setxy
try: bk(back), fd(forward), ld(left turn in degrees), rt(right turn).
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