I'm building an application in C# using WPF. How can I bind to some keys?
Also, how can I bind to the Windows key?
This is a full working solution, hope it helps...
Usage:
_hotKey = new HotKey(Key.F9, KeyModifier.Shift | KeyModifier.Win, OnHotKeyHandler);
...
private void OnHotKeyHandler(HotKey hotKey) { SystemHelper.SetScreenSaverRunning(); }
Class:
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Mime; using System.Runtime.InteropServices; using System.Text; using System.Windows; using System.Windows.Input; using System.Windows.Interop; namespace UnManaged { public class HotKey : IDisposable { private static Dictionary<int, HotKey> _dictHotKeyToCalBackProc; [DllImport("user32.dll")] private static extern bool RegisterHotKey(IntPtr hWnd, int id, UInt32 fsModifiers, UInt32 vlc); [DllImport("user32.dll")] private static extern bool UnregisterHotKey(IntPtr hWnd, int id); public const int WmHotKey = 0x0312; private bool _disposed = false; public Key Key { get; private set; } public KeyModifier KeyModifiers { get; private set; } public Action<HotKey> Action { get; private set; } public int Id { get; set; } // ****************************************************************** public HotKey(Key k, KeyModifier keyModifiers, Action<HotKey> action, bool register = true) { Key = k; KeyModifiers = keyModifiers; Action = action; if (register) { Register(); } } // ****************************************************************** public bool Register() { int virtualKeyCode = KeyInterop.VirtualKeyFromKey(Key); Id = virtualKeyCode + ((int)KeyModifiers * 0x10000); bool result = RegisterHotKey(IntPtr.Zero, Id, (UInt32)KeyModifiers, (UInt32)virtualKeyCode); if (_dictHotKeyToCalBackProc == null) { _dictHotKeyToCalBackProc = new Dictionary<int, HotKey>(); ComponentDispatcher.ThreadFilterMessage += new ThreadMessageEventHandler(ComponentDispatcherThreadFilterMessage); } _dictHotKeyToCalBackProc.Add(Id, this); Debug.Print(result.ToString() + ", " + Id + ", " + virtualKeyCode); return result; } // ****************************************************************** public void Unregister() { HotKey hotKey; if (_dictHotKeyToCalBackProc.TryGetValue(Id, out hotKey)) { UnregisterHotKey(IntPtr.Zero, Id); } } // ****************************************************************** private static void ComponentDispatcherThreadFilterMessage(ref MSG msg, ref bool handled) { if (!handled) { if (msg.message == WmHotKey) { HotKey hotKey; if (_dictHotKeyToCalBackProc.TryGetValue((int)msg.wParam, out hotKey)) { if (hotKey.Action != null) { hotKey.Action.Invoke(hotKey); } handled = true; } } } } // ****************************************************************** // Implement IDisposable. // Do not make this method virtual. // A derived class should not be able to override this method. public void Dispose() { Dispose(true); // This object will be cleaned up by the Dispose method. // Therefore, you should call GC.SupressFinalize to // take this object off the finalization queue // and prevent finalization code for this object // from executing a second time. GC.SuppressFinalize(this); } // ****************************************************************** // Dispose(bool disposing) executes in two distinct scenarios. // If disposing equals true, the method has been called directly // or indirectly by a user's code. Managed and unmanaged resources // can be _disposed. // If disposing equals false, the method has been called by the // runtime from inside the finalizer and you should not reference // other objects. Only unmanaged resources can be _disposed. protected virtual void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this._disposed) { // If disposing equals true, dispose all managed // and unmanaged resources. if (disposing) { // Dispose managed resources. Unregister(); } // Note disposing has been done. _disposed = true; } } } // ****************************************************************** [Flags] public enum KeyModifier { None = 0x0000, Alt = 0x0001, Ctrl = 0x0002, NoRepeat = 0x4000, Shift = 0x0004, Win = 0x0008 } // ****************************************************************** }
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With