I am trying to create a collapsible tree structure in Cytoscape using breadthfirst layout, to replicate the D3 collapsible tree.
I am trying to replicate this type of click action on nodes, but adding restore functionality in addition - Images & breadthfirst layout
The reason I chose Cytoscape is because I had a scenario where the tree would have nodes with more than 1 parent.
I have tried to add a tap event using the following code:
cy.on('tap', 'node', function() {
    if (this.scratch().restData == null) {
       // Save node data and remove
       this.scratch({
            restData: this.connectedEdges().targets().remove()
       });
    } else {
       // Restore the removed nodes from saved data
       this.scratch().restData.restore();
       this.scratch({
            restData: null
       });
    }
}
But, this is successful only to collapse and expand its immediate child nodes (rest of the nodes are still visible) and also causes problem when I tap on leaf nodes.
If anyone knows a way to expand and collapse a node, please help.
Edit: Guys, if anyone knows the solution for a simple multilevel tree also, that would also be a good start...
I replaced this line of code:
 restData: this.connectedEdges().targets().remove()
with this one:
restData: this.successors().targets().remove()
and this code now collapses children and grandchildren nodes (only tested on 3 levels) and leaf nodes no longer collapse into their parent when clicked.
I have found a few options to achieve this effect.
Using remove and restore. When the tree is loaded, the nodes' children are stored.
var childrenData = new Map(); //holds nodes' children info for restoration
var nodes = elems.nodes
for(var x = 0; x < nodes.length; x++){
  var curNode = cy.$("#" + nodes[x].data.id);
  var id = curNode.data('id');
  //get its connectedEdges and connectedNodes
  var connectedEdges = curNode.connectedEdges(function(){
    //filter on connectedEdges
    return !curNode.target().anySame( curNode );
  });
  var connectedNodes = connectedEdges.targets();
  //and store that in childrenData
  //removed is true because all children are removed at the start of the graph
  childrenData.set(id, {data:connectedNodes.union(connectedEdges), removed: true}); 
}  
This data can then be removed and restored on a node click, similar to your original code. I used Cytoscape's Images collapsing tree demo as the base for my example: jsfiddle
Using the display attribute of a node. Because the nodes are hidden and not removed, their connected edges and nodes are still accessible, so you don't have to store the data beforehand.
cy.on('tap', 'node', function(){
  //if the node's children have been hidden
  //getting the element at 1 because the element at 0 is the node itself
  //want to check if its children are hidden
  if (this.connectedEdges().targets()[1].style("display") == "none"){
    //show the nodes and edges
    this.connectedEdges().targets().style("display", "element");
  } else {
    //hide the children nodes and edges recursively
    this.successors().targets().style("display", "none");
  }
}); 
(jsfiddle)
A Cytsocape.js extension to expand/collapse nodes for better management of complexity of compound graphs
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