I am working in Visual Studio 2008 C++. I have an MFC dialog with a control inside it. I am trying to position another dialog in the control.
SetWindowPos() on the second dialog is clearly using screen coordinates, so I need to get the screen coordinates of the control or the parent dialog. The MSDN documentation says GetWindowRect() provides "screen coordinates relative to the upper-left corner of the display screen" but this is NOT what I am getting. On the control it gives coordinates relative to the parent. On the parent it gives left=0 and top=0. I have tried the rectangle from GetWindowPlacement() as well and it gives the same thing. Everything is relative to the parent.
Why is GetWindowRect() not returning screen-relative coordinates? Is there another way to get them?
I'm not new to programming, but fairly new to Windows programming, Visual Studio, and MFC, so I may be missing something obvious.
Here is what I am doing in OnInitDialog for the parent dialog:
// TestApp message handlers
BOOL TestApp::OnInitDialog()
{
CDialog::OnInitDialog();
FILE * pFile = fopen("out.txt","w");
CRect winRect;
GetWindowRect(&winRect);
fprintf(pFile,"left=%li top=%li right=%li bottom=%li\n",winRect.left,winRect.top,winRect.right,winRect.bottom); fflush(pFile);
fclose(pFile);
return TRUE; // return TRUE unless you set the focus to a control
}
When run, the dialog does NOT appear at the upper-left corner of the screen, but out.txt contains:
left=0 top=0 right=297 bottom=400
OnInitDialog is called by the framework, before the dialog is shown. At this point, neither the final size nor position are known:
Windows sends the WM_INITDIALOG message to the dialog box during the Create, CreateIndirect, or DoModal calls, which occur immediately before the dialog box is displayed.
The final size and position of a dialog are the result of window positioning negotiations. The first message sent to a dialog where this information is available is WM_WINDOWPOSCHANGED. Using MFC, this message is handled through CWnd::OnWindowPosChanged. Custom handling code can be implemented by overriding OnWindowPosChanged in your CDialog-derived class.
As written in the other answer:
OnInitDialog is called before the window is moved to its final position. If you call GetWindowRect later you'll see it return the proper coordinates.
Just use PostMessage with a WM_APP+n message. This message will arrive when the message pump is running and the message will arrive when the window is positioned and shown on the screen.
Or use a timer. This has the same effect.
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