Let's say I have the following code:
IBOutlet UITextField* nameTextField; IBOutlet UILabel* greetingLabel; I'd like the greetingLabel to read "Hello [nameTextField]" as soon as the user presses any key.
What I need basically is the iPhone equivalent of the Cocoa delegate method controlTextDidChange.
The textField:shouldChangeCharactersInRange: delegate method is called each time a keystroke occurs:
- (BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string The string argument returns the character that is pressed. The actual textField's value (nameTextField.text) remains blank however.
What am I missing here? (I'd like nameTextField to reflect the exact string that the user has entered so far).
It turns out, the easiest way to do this is using Interface Builder:
Works like a charm :) (I can't believe I spent numerous days on this, and to realize now that the solution was much simpler than I'd thought :P)
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