I am working on a website and I want to take what I put in between the title tags and make it an element on the page itself. I am also wanting to do some manipulating of the text like adding borders. I am trying to do this with the canvas element, which I have been able to do successfully, but I cannot figure out how to make it scale.
I have found several answers to how to scale if it is taking up the whole screen, but not within div elements. I have just started learning HTML5 and have never done anything like this before any help is appreciated.
javascript code below:
function makeCanvas(){
//1- Get Object
var canvas1 = document.getElementById('titlearea');
var ctx1 = canvas1.getContext('2d');
var title = document.getElementById('pagetitle').text;
//2- Set parameters
ctx1.font = '32pt Arial';
ctx1.fillStyle = 'DeepSkyBlue';
ctx1.strokeStyle = 'Black';
//3- Action
ctx1.fillText(title,200,50);
ctx1.strokeText(title,200,50);
}
HTML snippet below:
<div id="title">
<canvas id="titlearea" width="2000" height="75"></canvas>
</div>
CSS snippet below:
#title{
background-color: #E6E6FA;
color: #196405;
font-size: large;
border-bottom:1px solid #000000;
padding: 1px;
text-align: center;
margin:0;
width: 100%;
height: 75px;
}
Any help is appreciated.
You need to set an explicit height and width on your canvas tag. In my experience, using CSS to set width/height of a canvas tag results in distortion of the canvas.
Take a look at this question for an example of how to resize a canvas dynamically via a resize handler in JavaScript: HTML5 Canvas 100% Width Height of Viewport?
Hope it helps!
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