I'm trying to put text over map marker but it always appears under it. First I convert drawable to bitmap and then draw text on it. drawable to bitmap conversion works fine, I only have a problem with text overlay.
I have already tried these:
and many more with no luck.
This is my current method:
Bitmap drawableToBitmap(Drawable drawable)
{
var bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
var canvas = new Canvas(bitmap);
if (shouldDrawText)
{
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setStrokeWidth(40);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER)); // Text Overlapping Pattern
//canvas.drawBitmap(bitmap, 0, 0, paint);
canvas.drawText("Testing...", 10, 10, paint);
}
drawable.SetBounds(0, 0, canvas.Width, canvas.Height);
drawable.Draw(canvas);
return bitmap;
}
Any ideas what I'm doing wrong?
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER)); // Text Overlapping Pattern
Here you use SRC_OVER, which means the source will be over the DST will be under. The DST is the new pixels to be drawn.
You should use DST_OVER
to draw the new pixels on top of the old pixels.
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OVER)); // Text Overlapping Pattern
See here an overview of how porterduff works
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