The following code defines my Bitmap:
Resources res = context.getResources();
mBackground = BitmapFactory.decodeResource(res, R.drawable.background);
// scale bitmap
int h = 800; // height in pixels
int w = 480; // width in pixels
// Make sure w and h are in the correct order
Bitmap scaled = Bitmap.createScaledBitmap(mBackground, w, h, true);
... And the following code is used to execute/draw it (the unscaled Bitmap):
canvas.drawBitmap(mBackground, 0, 0, null);
My question is, how might I set it to draw the scaled Bitmap returned in the form of Bitmap scaled, and not the original?
Use the Canvas method public void drawBitmap (Bitmap bitmap, Rect src, RectF dst, Paint paint) . Set dst to the size of the rectangle you want the entire image to be scaled into. EDIT: Here's a possible implementation for drawing the bitmaps in squares across on the canvas.
Canvas is the place or medium where perfroms/executes the operation of drawing, and Bitmap is responsible for storing the pixel of the picture you draw.
To create a bitmap from a resource, you use the BitmapFactory method decodeResource(): Bitmap bitmap = BitmapFactory. decodeResource(getResources(), R. drawable.
Define a new class member variable:
Bitmap mScaledBackground;
Then, assign your newly created scaled bitmap to it:
mScaledBackground = scaled;
Then, call in your draw method:
canvas.drawBitmap(mScaledBackground, 0, 0, null);
Note that it is not a good idea to hard-code screen size in the way you did in your snippet above. Better would be to fetch your device screen size in the following way:
int width = getWindowManager().getDefaultDisplay().getWidth();
int height = getWindowManager().getDefaultDisplay().getHeight();
And it would be probably better not to declare a new bitmap for the only purpose of drawing your original background in a scaled way. Bitmaps consume a lot of precious resources, and usually a phone is limited to a few MB of Bitmaps you can load before your app ungracefully fails. Instead you could do something like this:
Rect src = new Rect(0, 0, bitmap.getWidth() - 1, bitmap.getHeight() - 1);
Rect dest = new Rect(0, 0, width - 1, height - 1);
canvas.drawBitmap(mBackground, src, dest, null);
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