i've been at this for days now and im stuck on this final part. as the title suggests my creation receives a base64 encoded image. it then loads it into a buffer and attempts to send it to to a channel like so:
sfbuffer = new Buffer.from(base64_img, "base64");
const finalattach = new Discord.MessageAttachment(sfbuffer);
message.channel.send(finalattach);
it does send the buffer however it always results in this
example of base64 data that gets loaded
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAEACAIAAADTED8xAAEA and so on...
i've tried sending it with file options (didn't even send), and as an embed using both .setimage and .attachfiles and both produce the same results. please im banging my head over this. all the google links are purple and i don't know what else to do D:
image buffers should NOT contain the
data:image/png;base64, part. only the non-human readable data
split the base64 string at the comma, load it into a attachment as a buffer and send attachment e.g.
const sfbuff = new Buffer.from(base64_img.split(",")[1], "base64");
const sfattach = new Discord.MessageAttachment(sfbuff, "output.png");
message.channel.send(sfattach)
Even though i figured it out, i couldn't of done it without Aviv lo Thank you all :)
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