Basically I have the following constraints for an upcoming project/game:
It can be summed up in this: I want to develop games/projects in the HTML5 canvas element, using some kind of physics engine while avoiding the mess of javascript. (preferably but not necessarily through Java)
Is this possible? Would it be viable?
I've looked at GWT but I'm unsure how efficient it would be for animation, and how I would go about to incorporate Box2D. (or another physics engine in Java for example, but would the translation to javascript be fast enough?)
I know that GWT compiles Java to JavaScript, but it does so in the boundaries of its framework, so I don't know how easy it would be to use GWT in your project.
If you find JavaScript too frustrating, check out CoffeeScript. It slim and sharp, can interoperate with JavaScript (in your case Box2D JS port) seamlessly.
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