I searched two days for this question in github but i can't find true answer . I want example for detecting pause / resume in ExoPlayer > 2.x . Any one can give me an example ? I checked onPlayerStateChanged and problem not solved .
onPlayerStateChanged : STATE_BUFFERING onPlayerStateChanged : STATE_READY I just got this log from onPlayerStateChanged and this is not called in all times !
EDIT---
Please refer to the Player.isPlaying() method which provides this as an API.
"Rather than having to check these properties individually, Player.isPlaying can be called."
https://exoplayer.dev/listening-to-player-events.html#playback-state-changes
--- EDIT END
You need to check playWhenReady with a Player.EventListener. The Playback states of ExoPlayer are independent from the player being paused or not:
player.addListener(new Player.DefaultEventListener() { @Override public void onPlayerStateChanged(boolean playWhenReady, int playbackState) { if (playWhenReady && playbackState == Player.STATE_READY) { // media actually playing } else if (playWhenReady) { // might be idle (plays after prepare()), // buffering (plays when data available) // or ended (plays when seek away from end) } else { // player paused in any state } } }); To play/pause the player ExoPlayer provides
player.setPlayWhenReady(boolean) The sequence of playback states with ExoPlayer with a media file which never stalls to rebuffer is once in each of the four states and does not express play/paused:
Player.STATE_IDLE; Player.STATE_BUFFERING; Player.STATE_READY; Player.STATE_ENDED; Each time the player needs to buffer it goes:
Player.STATE_READY; Player.STATE_BUFFERING; Player.STATE_READY; Setting playWhenReady does not affect the state.
All together your media is actually playing when
playWhenReady && playbackState == Player.STATE_READY It plays when ready. :)
You can use this function:
public boolean isPlaying() { return exoPlayer.getPlaybackState() == Player.STATE_READY && exoPlayer.getPlayWhenReady(); }
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