I'm using a DelayQueue. I need to use this so as to only take from the queue when a delay has passed. I also want to enforce a capacity, much like a BlockingQueue. I can't seem to find a Collections implementation of this. Does one exist? If not, what's the best way of implementing it? A basic approach would be to do something like this:
public void addSomethingToQueue(Object somethingToAdd){
int capacity = 4;
while(queue.size() >= capacity){
try{
wait();
}catch(InterruptedException e){
e.printStackTrace();
}
}
queue.add(somethingToAdd);
}
This would mean calling notify / notifyAll each time something was removed. It's quite a small class so that's doable. It doesn't sound great though. And I'm not sure if the wait / notify may cause further problems?
Would it be better to sub-class DelayQueue and mess around with its methods? It feels a bit dodgy...
Why not compose a BlockingQueue and a DelayQueue? For e.g.:
class MyDelayBlockingQueue<T> implements Queue {
private final DelayQueue<T> delayQ = ...
private final BlockingQueue<T> blockingQ = ...
public synchronized void offer(T obj) {
blockingQ.offer(obj); // this will block if the Q is full
delayQ.offer(obj);
}
public synchronized T poll() {
T obj = delayQ.poll(); // This will handle the delay
if (obj != null) {
blockingQ.poll();
}
return obj;
}
// ...
}
EDIT
The code above will deadlock. If the Q is full, offer will block in a synchronized block, and all future calls to poll will block to acquire the intrinsic lock of the Q - causing a deadlock. Try something like instead:
public class DelayBlockingQueue<E extends Delayed>
{
private final DelayQueue<E> delayQ = new DelayQueue<E>();
private final Semaphore available;
public DelayBlockingQueue(int capacity)
{
available = new Semaphore(capacity, true);
}
public void offer(E e) throws InterruptedException
{
available.acquire();
delayQ.offer(e);
}
public E poll()
{
E e = delayQ.poll();
if (e != null)
{
available.release();
}
return e;
}
}
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