This is a very simple question of which i can't seem to find the answer. How to do this :
CGRectMake(1, 3, size) 
or
CGRectMake(pointB, size) 
or
 CGRectMake(pointB, size.width, size.height) 
instead of
CGRectMake(self.someview.frame.origin.x, self.someview.frame.origin.y, self.someotherview.frame.size.width, self.someotherview.frame.size.height) 
?? Thank you ! :)
EDIT:
The method CGRectmake takes CGFloat. I would like it to take CGSize, and/or CGpoint as arguments of the method.
Overview. A CGSize structure is sometimes used to represent a distance vector, rather than a physical size. As a vector, its values can be negative. To normalize a CGRect structure so that its size is represented by positive values, call the CGRectStandardize(_:) function.
A structure that contains the location and dimensions of a rectangle.
CGSize is a structure: struct CGSize { CGFloat width; CGFloat height; }; typedef struct CGSize CGSize; Just use tagStringLength. width to get the number you care about.
I think this is what you have in mind:
    - (void) logRects
    {
        CGFloat
            x      = 10.0,
            y      = 20.0,
            width  = 50.0,
            height = 60.0;
        CGPoint point = {x, y};
        CGSize  size  = {width, height};
        CGRect  rect1 = {1, 3, size};
        CGRect  rect2 = {point, size};
        CGRect  rect3 = {point, size.width, size.height};
            //using designated (named) initialisers
        CGRect  rect4 = {.origin.x=3, .origin.y=5, .size = {100,100}};
            //with designated initialisers, order doesn't matter
        CGRect  rect5 = {.size=size, .origin.x=3, .origin.y=5};
        NSLog (@"rect1 %@",NSStringFromCGRect(rect1));
        NSLog (@"rect2 %@",NSStringFromCGRect(rect2));
        NSLog (@"rect3 %@",NSStringFromCGRect(rect3));
        NSLog (@"rect4 %@",NSStringFromCGRect(rect4));
        NSLog (@"rect5 %@",NSStringFromCGRect(rect5));
    }
But note the discussion here:
Why use functions like CGRectMake?  
This kind of compound literal syntax seems to me much easier to read and write, although functions have the edge when it comes to futureproofing ( + you get autocomplete).
update
see also this more recent q&a:  
CGRect syntax I haven't seen before
CGRectMake(1, 3, size):
    CGRectMake(1, 3, size.width, size.heigh)
CGRectMake(pointB, size):
    CGRectMake(pointB.x, pointB.y, size.width, size.height)
CGRectMake(pointB, size.width, size.height):
    CGRectMake(pointB.x, pointB.y, size.width, size.height)
A CGRect just looks like this:
struct CGRect {
  CGPoint origin;
  CGSize size;
};
typedef struct CGRect CGRect;
And CGPoint and CGSize just look like this:
struct CGPoint {
  CGFloat x;
  CGFloat y;
};
typedef struct CGPoint CGPoint;
struct CGSize {
  CGFloat width;
  CGFloat height;
};
typedef struct CGSize CGSize;
CGRectMake is the following function:
CG_INLINE CGRect
CGRectMake(CGFloat x, CGFloat y, CGFloat width, CGFloat height)
{
  CGRect rect;
  rect.origin.x = x; 
  rect.origin.y = y;
  rect.size.width = width; 
  rect.size.height = height;
  return rect;
}
So instead of:
CGRect r = CGRectMake(pointB.x, pointB.y, size.width, size.height)
You can simply write:
CGRect r;
r.origin = pointB;
r.size = size;
If you feel like creating your own CGRectMake, feel free to do so:
CG_INLINE CGRect
MyPrivateCGRectMake(CGPoint p, CGSize s)
{
  CGRect rect;
  rect.origin = p;
  rect.size = s;
  return rect;
}
But there is no way you can change which arguments an already existing function accepts.
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