I am working on a plugin in which I'm converting Image into Canvas and storing as data url .This function triggers on 'load' event but how can I convert an image which is already there on the page? (Don't want to refresh the page or load any image again). I tried using the Filereader() function but that also works on 'onload' concept. So how can I save the image as data url when the user clicks on the image?
   image.addEventListener("load", function () {
         var imgCanvas = document.createElement("canvas"),
            imgContext = imgCanvas.getContext("2d");
            imgCanvas.width = image.width;
            imgCanvas.height = image.height;
            imgContext.drawImage(image, 0, 0, image.width, image.height);       
            imgInfo = imgCanvas.toDataURL("image/png");
            localStorage.setItem("imgInfo", imgInfo);
        }, false);
Now it works perfectly.If you create a temporary image element using javascript then store it in localStorage. This worked for me hope it'll help others too
    image = document.createElement('img');
    document.body.appendChild(image);
    image.setAttribute('style','display:none');
    image.setAttribute('alt','script div');
    image.setAttribute("src", path);
    var imgCanvas = document.createElement("canvas"),
    imgContext = imgCanvas.getContext("2d");
    // Make sure canvas is as big as the picture
    imgCanvas.width = image.width;
    imgCanvas.height = image.height;
    // Draw image into canvas element
    imgContext.drawImage(image, 0, 0, image.width, image.height);
    // Save image as a data URL
    imgInfom = imgCanvas.toDataURL("image/png");
    localStorage.setItem("imgInfo",imgInfom);
    document.body.removeChild(image);
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