Possible Duplicate:
Is Chrome's JavaScript console lazy about evaluating arrays?
I try the following code:
var myList = new Object();
var item = new Object();
item.text = "item-1";
myList[3] = item;
console.log(myList);
console.log(myList[3].text);
// Assign another object to the same entry
var item2 = new Object();
item2.text = "item-2";
myList[3] = item2;
console.log(myList);
console.log(myList[3].text);
The result is quite odd:
* Object
* 3: Object
text: "item-2"
item-1
* Object
* 3: Object
text: "item-2"
item-2
BUT - if i execute the second part after some time (using setTimeout), and unfold the first object, I get it right, i.e.:
* Object
* 3: Object
text: "item-1"
item-1
* Object
* 3: Object
text: "item-2"
item-2
I find it important to share it, since I think one can waste a lot of time trying to understand what's wrong in his code. And if somebody has some reference to an open bug or something - please reply this ticket. Thanks!
My view is that this is a horrendously irritating 'feature' that I really wish I could turn off, it makes debugging a nightmare, not knowing at which point in time something may have updated an object, whilst trying to establish exact object state at a give point in the code. The feature could be useful for 'watch points' etc, but not in something called a 'LOG' (the clue is in the name).
Consider this code fragment:
var person = {'name':'Tom'};
console.log( person); //output the entire object variable
person.name = 'Thomas';
//the output is an object, whose 'name' value is 'Thomas', even though the log statement was placed before the value was changed to 'Thomas'.
AND THEN:
var person = {'name':'Tom'};
console.log( person.name); //changed to output a string variable
person.name = 'Thomas';
//the output here, however, has not dynamically updated and correctly outputs 'Tom'
this is a known bug (50316) that gets reported again and again because people don't take a look at the bugtracker before reporting:
sadly, theres no information about if/when this will get solved. until that moment, you'll need to clone objects before passing them to console.log().
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