I have a UIView subclass that draws a circle whose radius changes (with nice bouncy animations). The view is deciding the size of the circle.
I want this UIView subclass to change its frame size to match the animated changes to the circle radius, and I want these changes to modify any NSLayoutConstraints connected to the view (so that views that are constrained to the edge of the circle will move as the circle resizes).
I understand that implementing -(CGSize)intrinsicContentSize and calling invalidateIntrinsicContentSize when the radius changes will tell constraints to update, but I cant figure out how to animate the changes to intrinsicContentSize.
Calling invalidateIntrinsicContentSize from within a [UIView animateWith... block just instantly updates the layout.
Is this even possible, and is there a workaround/better approach?
invalidateIntrinsicContentSize works well with animations and layoutIfNeeded. The only thing you need to consider is, that changing the intrinsic content size invalidates the layout of the superview. So this should work:
[UIView animateWithDuration:0.2 animations:^{
[self invalidateIntrinsicContentSize];
[self.superview setNeedsLayout];
[self.superview layoutIfNeeded];
}];
Swift version of @stigi's answer which worked for me:
UIView.animate(withDuration: 0.2, animations: {
self.invalidateIntrinsicContentSize()
self.superview?.setNeedsLayout()
self.superview?.layoutIfNeeded()
})
Width / height constraint doesn't help? Keep reference of this constraint and ...
[NSLayoutConstraint constraintWithItem:view
attribute:NSLayoutAttributeWidth
relatedBy:NSLayoutRelationEqual
toItem:nil
attribute:NSLayoutAttributeNotAnAttribute
multiplier:1
constant:myViewInitialWidth];
... when you do want to animate myView resize, do this ...
self.viewWidthConstraint.constant = 100; // new width
[UIView animateWithDuration:0.3 animations:^{ [view layoutIfNeeded]; }];
... do the same thing for the height.
Depends on your other constraints, maybe you will be forced to raise priority of these two constraints.
Or you can subclass UIView, add - (void)invalidateIntrinsicContentSize:(BOOL)animated and fake it by yourself. Get new size from - (CGSize)intrinsicContentSize and animate it by animating width / height constraints. Or add property to enable / disable animations and override invalidateIntrinsicContentSize and do it inside this method. Many ways ...
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