This is an image srcset generated by Gatsby:
<source type="image/webp" srcset="
/static/be21c7dd0d11c74c18530fc39aefa922/10917/mailboxes.webp 200w,
/static/be21c7dd0d11c74c18530fc39aefa922/21f2d/mailboxes.webp 400w,
/static/be21c7dd0d11c74c18530fc39aefa922/fdc6a/mailboxes.webp 800w,
/static/be21c7dd0d11c74c18530fc39aefa922/e7f3d/mailboxes.webp 1200w,
/static/be21c7dd0d11c74c18530fc39aefa922/faacb/mailboxes.webp 1600w,
/static/be21c7dd0d11c74c18530fc39aefa922/acdd2/mailboxes.webp 1800w"
sizes="(max-width: 800px) 100vw, 800px">
My image is displayed in a container that is at most 800px wide, so this is how I would prefer the browser to choose:
if screenWidth > 400 then choose 800w
if screenWidth > 200 then choose 400w
else choose 200w
However, the browser is actually always choosing the largest possible image (even if I resize the browser to 200 width).
I believe the problem is here:
sizes="(max-width: 800px) 100vw, 800px"
There should be like ~3 conditions, right? Instead there is only 1 condition. I'm not sure I'm even able to interpret what this condition is trying to ask the browser to do.
Below is my GraphQL code:
edges {
node {
excerpt
fields {
slug
prefix
}
frontmatter {
title
tags
cover {
children {
... on ImageSharp {
fluid(maxWidth: 800, maxHeight: 360, traceSVG: { color: "#f9ebd2" }) {
...GatsbyImageSharpFluid_withWebp_tracedSVG
}
}
}
}
}
}
}
The fragment ...GatsbyImageSharpFluid_withWebp_tracedSVG
generates srcset
and sizes
. In the documentation there isn't anything I could do to affect how they are generated. However, I could potentially manipulate them at a later point:
<Picture fluid={fluid} />
Should I manipulate fluid.sizes
at this point, or is there a less dirty way to fix the srcset?
It turns out a high resolution image was loaded because I was using a device which has high DPI. So it was working as intended.
A web browser applies devicePixelRatio
to its calculations when choosing which image to show. For example, if devicePixelRatio == 2, then the device has 2 times the amount of typical pixels (relative to physical width of the device and the physical distance to the user). When a browser wants to render a "800 pixel wide" image on this device, it actually needs a 1600 pixel wide image to make it look good on this high DPI display.
The browser was in fact following the sizes
rule. Adapted from Derek's answer:
(max-width: 800px) 100vw -> If viewport < 800px, use (100vw * devicePixelRatio)
800px -> By default use (800px * devicePixelRatio)
You don't have to manually modify the generated fluid object, you can pass in an option when querying images like so:
{
file(ext: {
eq: ".png"
}) {
childImageSharp {
fluid(maxWidth: 800, sizes: "(min-width: 400px) 800px ,(min-width: 200px) 400px, 200px") {
srcSet
sizes
}
}
}
}
sizes="(max-width: 800px) 100vw, 800px"
This is the default sizes generated by gatsby-plugin-sharp
for fluid image. It has 2 rules:
(max-width: 800px) 100vw -> If viewport < 800px, use 100vw
800px -> By default use 800px
So browser should... always use 800px? Your rule maybe should be like this:
(min-width: 400px) 800px, <-- if > 400, use 800px
(min-width: 200px) 400px, <-- if > 200, use 400px
200px <-- else use 200px
Some resources:
Responsive Images Done Right: A Guide To And srcset
gatsby-plugin-sharp | default sizes
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