I want to call the function markdown-back-to-heading
, which is native in Markdown mode in Emacs. I understand that interactive
turns non-interactive functions interactive, or formally functions into commands:
Special Form: interactive arg-descriptor
This special form declares that a function is a command, and that it may therefore be called interactively (via M-x or by entering a key sequence bound to it).
I tried:
(define-key markdown-mode-map (kbd "C-c C-h") 'markdown-back-to-heading)
This throws an error: Wrong type argument: commandp, markdown-back-to-heading
.
So I wrapped it with an interactive function, and it works:
(defun my-markdown-back-to-heading ()
"Wrap function to be called interactively."
(interactive)
(markdown-back-to-heading))
(define-key markdown-mode-map (kbd "C-c C-h") 'my-markdown-back-to-heading)
Is there a better way to turn the native function into an interactive command?
You can alternatively use the interactive-form
symbol property.
For details see C-hig (elisp)Using Interactive
Here's a simple example:
;; Enable M-x kill-process (to kill the current buffer's process).
;; (This is not normally a command, but it is useful as one.)
(put 'kill-process 'interactive-form '(interactive))
The more complex version that I actually use is:
(put 'kill-process 'interactive-form
'(interactive
(let ((proc (get-buffer-process (current-buffer))))
(if (process-live-p proc)
(unless (yes-or-no-p (format "Kill %S? " proc))
(error "Process not killed"))
(error (format "Buffer %s has no process" (buffer-name))))
(list proc))))
If want to make markdown-back-to-heading
interactive, you have a few different good options:
use an advice such as:
(advice-add 'markdown-back-to-heading :before
(lambda () (interactive "^") nil))
If instead you want to improve the interactivity of a function, e.g. if you want to support shift-selection, you can add the interactive code ^
with (interactive "^")
instead of (interactive)
so that Emacs knows this is a navigation command (and hence if you use it with a shifted-binding it will select the corresponding text). Here is a manual page with the list of interactive codes, and other options for interactivity at the manual page you mentioned.
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