I'm making a game and I want the user to be able to click a button which opens the file manager and asks them to open a game save file. Is there a module / how could I put this in my game? If there's no good gui way how would I make a text input thing (without using the terminal)? Thanks!
Pygame is a low-level library, so it doesn't have the kind of built-in dialogs you're after. You can create such, but it will be quicker to use the tkinter module which is distributed with Python and provides an interface to the TK GUI libraries. I'd recommend reading the documentation, but here's a function that will pop up a file selection dialog and then return the path selected:
def prompt_file():
"""Create a Tk file dialog and cleanup when finished"""
top = tkinter.Tk()
top.withdraw() # hide window
file_name = tkinter.filedialog.askopenfilename(parent=top)
top.destroy()
return file_name
Here's a small example incorporating this function, pressing Spacebar will popup the dialog:
import tkinter
import tkinter.filedialog
import pygame
WIDTH = 640
HEIGHT = 480
FPS = 30
def prompt_file():
"""Create a Tk file dialog and cleanup when finished"""
top = tkinter.Tk()
top.withdraw() # hide window
file_name = tkinter.filedialog.askopenfilename(parent=top)
top.destroy()
return file_name
pygame.init()
window = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
f = "<No File Selected>"
frames = 0
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
f = prompt_file()
# draw surface - fill background
window.fill(pygame.color.Color("grey"))
## update title to show filename
pygame.display.set_caption(f"Frames: {frames:10}, File: {f}")
# show surface
pygame.display.update()
# limit frames
clock.tick(FPS)
frames += 1
pygame.quit()
Notes: This will pause your game loop, as indicated by the frame counter but as events are being handled by the window manager, this shouldn't be an issue.
I'm not sure why I needed the explicit import tkinter.filedialog
, but I get an AttributeError
if I don't.
As for string entry in pygame, you might want to do this natively, in which case you'd be handling KEYUP
events for letter keys to build the string and perhaps finishing when the user presses Enter or your own drawn button. You could continue down the tk path, in which case you'll want to use something like tkinter.simpledialog.askstring(…)
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