So I've run into this unfortunate situation where I have to, as the title says, write a function declaration with an optional struct parameter.
Here is the struct:
[StructLayout(LayoutKind.Sequential)]
public struct SECURITY_ATTRIBUTES
{
public int nLength;
public IntPtr lpSecurityDescriptor;
public int bInheritHandle;
}
Here is the function in the .dll advapi.dll:
LONG WINAPI RegSaveKey(
_In_ HKEY hKey,
_In_ LPCTSTR lpFile,
_In_opt_ LPSECURITY_ATTRIBUTES lpSecurityAttributes
);
Here's my declaration so far:
[DllImport("advapi32.dll", SetLastError = true)]
static extern int RegSaveKey(UInt32 hKey, string lpFile, [optional parameter here!!] );
For this, you should declare the 3rd argument as a IntPtr.
When you want to pass it null, give it IntPtr.Zero.
If you want to pass a real structure to it, Marshal the structure into memory - i.e. something like this
SECURITY_ATTRIBUTES sa = new SECURITY_ATTRIBUTES();
// set anything you want in the sa structure here
IntPtr pnt = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(SECURITY_ATTRIBUTES)));
try {
Marshal.StructureToPtr(sa, pnt, false)
// call RegSaveKey here
} finally {
Marshal.FreeHGlobal(pnt);
}
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