I am trying to make a sprite move up and down forever, I have tried using an "if statement" which checks if the position is... than it will move up again. But it does not work. I would really appreciate some help, thanks! Here is the code.
var Ground = SKSpriteNode()
var Ground2 = SKSpriteNode()
override func didMoveToView(view: SKView) {
    Move()
}
func Move(){
    let action = SKAction.moveToY(self.frame.height / 2 - 360, duration: 5.0)
    Ground.runAction(SKAction.repeatActionForever(action))
    let action2 = SKAction.moveToY(self.frame.height / 2 + 140, duration: 5.0)
    Ground2.runAction(SKAction.repeatActionForever(action2))
}
You can use action sequence for this:
override func didMoveToView(view: SKView) {
    let sprite = SKSpriteNode(color: SKColor.purpleColor(), size: CGSize(width: 100, height: 10))
    sprite.position = CGPoint(x: CGRectGetMidX(frame), y: CGRectGetMidY(frame))
    addChild(sprite)
    let moveUp = SKAction.moveByX(0, y: 200, duration: 2)
    let sequence = SKAction.sequence([moveUp, moveUp.reversedAction()])
    sprite.runAction(SKAction.repeatActionForever(sequence), withKey:  "moving")
}
Whirlwind's answer updated to Swift 5
        let sprite = SKSpriteNode(color: SKColor.purple, size: CGSize(width: 100, height: 10))
        sprite.position = CGPoint(x: frame.midX, y: frame.midY)
        addChild(sprite)
        let moveUp = SKAction.moveBy(x: 0, y: 200, duration: 2)
        let sequence = SKAction.sequence([moveUp, moveUp.reversed()])
        sprite.run(SKAction.repeatForever(sequence), withKey:  "moving")
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