I'm using QTableView and QStandardItemModel to show some data.
For each row, there is a column which has a check Box, this check box is inserted by setItem, the code is as follows:
int rowNum;
QStandardItemModel *tableModel;
QStandardItem* __tmpItem = new QStandardItem();
__tmpItem->setCheckable(true);
__tmpItem->setCheckState(Qt::Unchecked);
tableModel->setItem(rowNum,0,__tmpItem);
Now I want to interact with the check box. If a check box changes its state by user (from checked to unchecked or vice versa), I want to do something on the corresponding data row.
I know I can use signal-slot to catch the change of checkbox, but since there are lots of data row, I don't want to connect each row one by one.
Is there anyway to interact with the check action more effectively? Thanks :)
I don't deal with QTableView+QStandardItemModel, but may be example below will help you:
1). table.h file:
#ifndef TABLE__H
#define TABLE__H
#include <QtGui>
class ItemDelegate : public QItemDelegate
{
public:
ItemDelegate(QObject *parent = 0)
: QItemDelegate(parent)
{
}
virtual void drawCheck(QPainter *painter, const QStyleOptionViewItem &option,
const QRect &, Qt::CheckState state) const
{
const int textMargin = QApplication::style()->pixelMetric(QStyle::PM_FocusFrameHMargin) + 1;
QRect checkRect = QStyle::alignedRect(option.direction, Qt::AlignCenter,
check(option, option.rect, Qt::Checked).size(),
QRect(option.rect.x() + textMargin, option.rect.y(),
option.rect.width() - (textMargin * 2), option.rect.height()));
QItemDelegate::drawCheck(painter, option, checkRect, state);
}
virtual bool editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option,
const QModelIndex &index)
{
Q_ASSERT(event);
Q_ASSERT(model);
// make sure that the item is checkable
Qt::ItemFlags flags = model->flags(index);
if (!(flags & Qt::ItemIsUserCheckable) || !(flags & Qt::ItemIsEnabled))
return false;
// make sure that we have a check state
QVariant value = index.data(Qt::CheckStateRole);
if (!value.isValid())
return false;
// make sure that we have the right event type
if (event->type() == QEvent::MouseButtonRelease) {
const int textMargin = QApplication::style()->pixelMetric(QStyle::PM_FocusFrameHMargin) + 1;
QRect checkRect = QStyle::alignedRect(option.direction, Qt::AlignCenter,
check(option, option.rect, Qt::Checked).size(),
QRect(option.rect.x() + textMargin, option.rect.y(),
option.rect.width() - (2 * textMargin), option.rect.height()));
if (!checkRect.contains(static_cast<QMouseEvent*>(event)->pos()))
return false;
} else if (event->type() == QEvent::KeyPress) {
if (static_cast<QKeyEvent*>(event)->key() != Qt::Key_Space
&& static_cast<QKeyEvent*>(event)->key() != Qt::Key_Select)
return false;
} else {
return false;
}
Qt::CheckState state = (static_cast<Qt::CheckState>(value.toInt()) == Qt::Checked
? Qt::Unchecked : Qt::Checked);
QMessageBox::information(0,
QString((state == Qt::Checked) ? "Qt::Checked" : "Qt::Unchecked"),
QString("[%1/%2]").arg(index.row()).arg(index.column()));
return model->setData(index, state, Qt::CheckStateRole);
}
virtual void drawFocus(QPainter *painter, const QStyleOptionViewItem &option, const QRect &rect) const
{
QItemDelegate::drawFocus(painter, option, option.rect);
}
};
static int ROWS = 3;
static int COLS = 1;
class Table : public QTableWidget
{
Q_OBJECT
public:
Table(QWidget *parent = 0)
: QTableWidget(ROWS, COLS, parent)
{
setItemDelegate(new ItemDelegate(this));
QTableWidgetItem *item = 0;
for (int i=0; i<rowCount(); ++i) {
for (int j=0; j<columnCount(); ++j) {
setItem(i, j, item = new QTableWidgetItem);
item->setFlags(Qt::ItemIsEnabled|Qt::ItemIsUserCheckable);
item->setCheckState((i+j) % 2 == 0 ? Qt::Checked : Qt::Unchecked);
}
}
}
};
#endif
2). main.cpp file:
#include <QApplication>
#include "table.h"
int main(int argc, char **argv)
{
QApplication a(argc, argv);
Table w;
w.show();
return a.exec();
}
Good luck.
PS: here is the original text.
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