I am working with the D3.js force graph but I am not able to find out the element id from the element position (which I know).
I am using Leap motion. I need to simulate a mouse event (a click, a move, a drag, etc.) without a mouse. And, if I am right, in order to be able to do this, I need to find out what is the the element id from the coordinates x and y (these coordinates I know from the Leap motion pointer). So from what you wrote above, I need to find out the ('.node’). Here is what I already tried but it did not work:
Is it possible to use non-mouse, non-touch events to interact with a D3.js graph? If so, what is the most efficient way to go about it?
So I used this function (see below), but I need to know the element id to make it work correctly:
//graph.simulate(document.getElementById("r_1"), 'dblclick', {pointerX: posX, pointerY: posY});
//here id r_1 is hardcoded, but I need to find out id from x and y coordinates.
this.simulate = function (element, eventName) {
function extend(destination, source) {
for (var property in source)
destination[property] = source[property];
return destination;
}
var eventMatchers = {
'HTMLEvents': /^(?:load|unload|abort|error|select|change|submit|reset|focus|blur|resize|scroll)$/,
'MouseEvents': /^(?:click|dblclick|mouse(?:down|up|over|move|out))$/
};
var defaultOptions = {
pointerX: 0,
pointerY: 0,
button: 0,
ctrlKey: false,
altKey: false,
shiftKey: false,
metaKey: false,
bubbles: true,
cancelable: true
};
var options = extend(defaultOptions, arguments[2] || {});
var oEvent, eventType = null;
for (var name in eventMatchers) {
if (eventMatchers[name].test(eventName)) {
eventType = name;
break;
}
}
if (!eventType)
throw new SyntaxError('Only HTMLEvents and MouseEvents interfaces are supported');
if (document.createEvent) {
oEvent = document.createEvent(eventType);
if (eventType == 'HTMLEvents') {
oEvent.initEvent(eventName, options.bubbles, options.cancelable);
}
else {
oEvent.initMouseEvent(eventName, options.bubbles, options.cancelable, document.defaultView,
options.button, options.pointerX, options.pointerY, options.pointerX, options.pointerY,
options.ctrlKey, options.altKey, options.shiftKey, options.metaKey, options.button, element);
}
element.dispatchEvent(oEvent);
}
else {
options.clientX = options.pointerX;
options.clientY = options.pointerY;
var evt = document.createEventObject();
oEvent = extend(evt, options);
element.fireEvent('on' + eventName, oEvent);
}
return element;
}
Many thanks for your help and ideas.
If you want access to the element, it's implicit in D3's iterators via this
.
d3.selectAll('.node').each(function(d) {
console.log(this); // Logs the element attached to d.
});
If you really need access to the id, you can get it with selection.attr():
d3.selectAll('.node').each(function() {
console.log(d3.select(this).attr('id')); // Logs the id attribute.
});
You don't have to use each
. Any of the iterators, such as attr
or style
, etc., have 'this' as the bound element:
d3.selectAll('.node').style('opacity', function(d) {
console.log(this);// Logs the element attached to d.
});
If you want the x and y coordinates of a node, it's part of the data:
d3.selectAll('.node').each(function(d) {
console.log(d.x, d.y); // Logs the x and y position of the datum.
});
If you really need the node attributes themselves, you can use the attr
accessor.
d3.selectAll('.node').each(function(d) {
// Logs the cx and cy attributes of a node.
console.log(d3.select(this).attr('cx'), d3.select(this).attr('cy'));
});
EDIT: It looks like you need an element reference, but the only thing you know about the node in context is its position. One solution is to search through all nodes for a node with matching coordinates.
// Brute force search of all nodes.
function search(root, x, y) {
var found;
function recurse(node) {
if (node.x === x && node.y === y)
found = node;
!found && node.children && node.children.forEach(function(child) {
recurse(child);
});
}
recurse(root);
return found;
}
However this only gives you the node object, not the element itself. You will likely need to store the element references on the nodes:
// Give each node a reference to its dom element.
d3.selectAll('.node').each(function(d) {
d.element = this;
});
With that in place, you should be able to access the element and get its id.
var id, node = search(root, x, y);
if (node) {
id = node.element.getAttribute('id');
}
The brute-force search is fine for a small number of nodes, but if you're pushing a large number of nodes you might want to use D3's quadtree (example) to speed up the search.
Use d3.select('#yourElementId')
For more info check this out: https://github.com/mbostock/d3/wiki/Selections
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