I’m trying to get a correctly rotated UIImage from an ALAssetRepresentation using the fullScreenImage method. I have several testing photos shot in various device orientations; the photos show up correctly in the Photos app. The documentation for fullScreenImage says:
In iOS 5 and later, this method returns a fully cropped, rotated, and adjusted image—exactly as a user would see in Photos or in the image picker.
To create a correctly-rotated
UIImageobject from theCGImage, you useimageWithCGImage:scale:orientation:orinitWithCGImage:scale:orientation:, passing the values oforientationandscale.
Given the docs, my code looks like this:
ALAssetRepresentation *rep = [asset defaultRepresentation];
UIImage *img = [UIImage
imageWithCGImage:[rep fullScreenImage]
scale:[rep scale]
orientation:[rep orientation]];
But the resulting UIImage’s rotation is wrong. When I replace [rep orientation] with UIImageOrientationUp, the image is fine for all testing photos. Obviously I’m hesitating to stick with this “solution”, as it feels like a hack. What am I doing wrong?
ALAssetRepresentation *rep = [asset defaultRepresentation];
UIImage *img = [UIImage
imageWithCGImage:[rep fullScreenImage]
scale:[rep scale]
orientation:UIImageOrientationUp];
Is correct as under iOS 5 the fullscreenimages is already rotated (so it’s always “up”). Under iOS 4 the behaviour is different. Please see Orientation does not behave correctly with Photo in ALAsset for a more in depth explanation.
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