I'm creating a game like wordle and, to do this, when the user writes a letter, the app should focus the next input. I can't do this, and I don't know why.
const GameLine = (props) => {
const lineIndex = props.index;
const checkTry = () => {
const userGuess = firstLetter + ' ' + secondLetter + ' ' + thirdLetter + ' ' + fourthLetter + ' ' + fifthLetter;
console.log(userGuess);
}
const [firstLetter, setFirstLetter] = useState(null);
const [secondLetter, setSecondLetter] = useState(null);
const [thirdLetter, setThirdLetter] = useState(null);
const [fourthLetter, setFourthLetter] = useState(null);
const [fifthLetter, setFifthLetter] = useState(null);
const handleNextInput = (e) => {
console.log("ID atual: " + e.target.id);
const fieldName = e.target.id.split('-')[1];
const nextSibiling = document.getElementById(`box${lineIndex}-${parseInt(fieldName) + 1}`);
console.log(nextSibiling);
if(nextSibiling !== null){
nextSibiling.focus();
}
}
return (
<BoxesDiv>
<Box1 type="text" id={ `box${lineIndex}-1`} onChange={(e) => { handleNextInput(e); setFirstLetter(e.target.value)}} value={firstLetter} />
<Box2 type="text" id={ `box${lineIndex}-2`} onChange={(e) => setSecondLetter(e.target.value)} value={secondLetter} onKeyPress={(e)=>handleNextInput(e)}/>
<Box3 type="text" id={ `box${lineIndex}-3`} onChange={(e) => { handleNextInput(e); setThirdLetter(e.target.value)}} value={thirdLetter} />
<Box4 type="text" id={ `box${lineIndex}-4`} onChange={(e) => { handleNextInput(e); setFourthLetter(e.target.value)}} value={fourthLetter} />
<Box5 type="text" id={ `box${lineIndex}-5`} onChange={(e) => setFifthLetter(e.target.value)} value={fifthLetter} onKeyPress={ (e)=>{ if(e.key === "Enter"){checkTry()} } }/>
</BoxesDiv>
);
}
I'm trying to get the next input with id and use Element.focus(), but nothing happens. Could someone help me to find where's my error?
Thanks
React's way of accessing elements is to use refs. You can create an array of refs initially and map them to the inputs. Add a keyup event listener to update the input focus to the next input.
Try like below.
import { useState, createRef, useEffect } from "react";
const GameLine = (props) => {
const lineIndex = props.index;
// number of inputs
const numerOfInputs = props?.numerOfInputs || 5;
// create a array of refs
const [inputRefsArray] = useState(() =>
Array.from({ length: numerOfInputs }, () => createRef())
);
// state for current input index
const [currentIndex, setCurrentIndex] = useState(0);
// save letters in a array where each entry in the array refers to an input
const [letters, setLetters] = useState(() =>
Array.from({ length: numerOfInputs }, () => "")
);
const handleKeyPress = () => {
setCurrentIndex((prevIndex) => {
// calculate the next input index, next input after the final input will be again the first input. you can change the logic here as per your needs
const nextIndex = prevIndex < numerOfInputs - 1 ? prevIndex + 1 : 0;
const nextInput = inputRefsArray?.[nextIndex]?.current;
nextInput.focus();
nextInput.select();
return nextIndex;
});
};
useEffect(() => {
// focus the firs iput initially
if (inputRefsArray?.[0]?.current) {
inputRefsArray?.[0]?.current?.focus();
}
// add the event listener for keyup keyboard event
window.addEventListener("keyup", handleKeyPress, false);
// remove the event listener when the component unmounts
return () => {
window.removeEventListener("keyup", handleKeyPress);
};
}, []);
return (
<div>
{inputRefsArray.map((ref, index) => {
return (
<input
ref={ref}
type="text"
id={`box${index}-1`}
onChange={(e) => {
const { value } = e.target;
setLetters((letters) =>
letters.map((letter, letterIndex) =>
letterIndex === index ? value : letter
)
);
}}
onClick={(e) => {
setCurrentIndex(index);
e.target.select();
}}
value={letters[index]}
max={"1"}
/>
);
})}
</div>
);
};
export default GameLine;
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With