I'm developing a game using libGDX and I would like to know how I can drag and drop an Actor. I've made my stage and drawn the actor, but I don't know how to trigger that event.
Please try to help me using my own architecture.
public class MyGame implements ApplicationListener 
{
    Stage stage;
    Texture texture;
    Image actor;
    @Override
    public void create() 
    {       
        texture = new Texture(Gdx.files.internal("actor.png"));
        Gdx.input.setInputProcessor(stage);
        stage = new Stage(512f,512f,true);
        actor = new Image(texture);
        stage.addActor(actor);
    }
    @Override
    public void render() 
    {       
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
        stage.draw();
    }
}
For moving an actor to a specific location you can use MoveToAction. With this you can set the final location and also how long it it takes to move to that location.
Take a look at the Example in the libgdx examples. Here is the drag and drop test from the libgdx test classes: DragAndDropTest
If you just want to drag/slide your Actor around you need to add a GestureListener to it and pass your Stage to the Inputprocessor like this:Gdx.input.setInputProcessor(stage);.
Here is the GestureDetectorTest from libgdx.
For drag events its the Flinglistener.
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