I am working on an iphone application that displays tiled maps. I am currently using a CATiledLayer in a UIScrollView :
     MyTiledDelegate *delegate=[[MyTiledDelegate alloc] initWithMapLayer:map];
     tileLayer = [CATiledLayer layer];
     tileLayer.delegate = delegate;
     [scrollView.layer addSublayer:tileLayer];
     [tileLayer setNeedsDisplay];   
I wrote and set my own delegate which implements the draw layer method like so :
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx{
    CGRect rect =CGContextGetClipBoundingBox(ctx);
    CGFloat x = fabs(round(rect.origin.x/tileSize));
    CGFloat y = fabs(round(rect.origin.y/tileSize));
    Tile *tile = [map getTileForMapZoom:z x:x y:y];
    CGImageRef img=[tile getRealImage];
    CGContextDrawImage(
        ctx,
        CGRectMake(tile.x*tileSize,tile.y*tileSize, tileSize,tileSize) , 
        img);
    }//edited for brevity
I am annoyed by the default behavior of the CAtiledLayer to fadein after the tile is drawn. Also, sometimes the fadein is not complete (it stops at 90 or 95% opacity).
How can i change or (preferably) remove the fadein animation ?
I played with the speed and duration properties of my CATiledLayer instance, to no avail. I don't set any animation on the tiledLayer. the [tiledLayer removeAllAnimation] does not change anything either.
Thanks for any pointers.
You should subclass the CATiledLayer and return fadeDuration of 0 to disable fade-in:
@interface FastCATiledLayer : CATiledLayer
@end
@implementation FastCATiledLayer
+(CFTimeInterval)fadeDuration {
  return 0.0;
}
@end
I also had the problem with fade in animation not completing, what helped was to set the background color of the view to [UIColor clearColor]
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