Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

How three.js uses the gradient color for the background

Tags:

three.js

I am using three.js to develop 3D games on the WeChat, but I have a problem, how three.js set the background color of the gradient. I see the background color on the document, but there is no background color of the gradual change. Please make clear that I am Chinese bad English.

like image 961
7asdfad Avatar asked Oct 26 '25 10:10

7asdfad


2 Answers

For advanced effects, try using https://github.com/mattdesl/three-vignette-background or see how it works. For something simple, make a CSS gradient and put it behind the canvas. You can use CSS to make the gradient and then make the threejs canvas transparent.

like image 101
Don McCurdy Avatar answered Oct 29 '25 07:10

Don McCurdy


Here is reusable function with ESM

import {
  Mesh,
  BackSide,
  SphereGeometry,
  ShaderMaterial,
  Color
} from 'three'

const SKY_COLOR = 0x999999
const GROUND_COLOR = 0x242424
const SKY_SIZE = 1000000

function addSkyGradient(scene) {
      const vertexShader = `
      varying vec3 vWorldPosition;
            void main() {
                vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
                vWorldPosition = worldPosition.xyz;
                gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
            }`
      const fragmentShader = `
      uniform vec3 topColor;
            uniform vec3 bottomColor;
            varying vec3 vWorldPosition;
            void main() {
                float h = normalize( vWorldPosition).z;
                gl_FragColor = vec4( mix( bottomColor, topColor, max( h, 0.0 ) ), 1.0 );
            }`
      const uniforms = {
        topColor: { value: new Color(SKY_COLOR) },
        bottomColor: { value: new Color(GROUND_COLOR) }
      }
      const skyGeo = new SphereGeometry(SKY_SIZE, 32, 15)
      const skyMat = new ShaderMaterial({
        uniforms,
        vertexShader,
        fragmentShader,
        side: BackSide
      })
      const sky = new Mesh(skyGeo, skyMat)
      scene.add(sky)
}

My Document

like image 40
seongLae cho Avatar answered Oct 29 '25 07:10

seongLae cho



Donate For Us

If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!