How can I create a CCSprite that scales the image to fit within input bounds, i.e. if I want a CCSprite that is width = 70 and height = 50 and scales the image in the file to 70,50. Is there a simple way to do this other than compute the scale factor from the image's size in comparison to the desired final size?
Here is a category implementation that works, based on the answer from @Martin
@implementation CCSprite(Resize)
-(void)resizeTo:(CGSize) theSize
{
    CGFloat newWidth = theSize.width;
    CGFloat newHeight = theSize.height;
    float startWidth = self.contentSize.width;
    float startHeight = self.contentSize.height;
    float newScaleX = newWidth/startWidth;
    float newScaleY = newHeight/startHeight;
    self.scaleX = newScaleX;
    self.scaleY = newScaleY;
}
@end
Not sure if there's an easier way but I'd just do something like
            CGFloat myDesiredWidth=50;
        CGFloat myDesiredHeight=70;
        CGFloat startWidth=mySprite.size.width;
        CGFloat startHeight=mySprite.size.height;
        CGFloat scaleX=myDesiredWidth/startWidth;
        CGFloat scaleY=myDesiredHeight/startHeight;
        CGFloat finalScale=MIN(scaleX,scaleY);
        mySprite.scale=finalScale;
Drop that into a category on CCSprite and you'll never have to worry about it again
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