I have created 2 classes and one Interface. One Interface that handles dialog clicks,a MainActivity class that hold a button and a textView. The MainActiviy class instantiates my second class(FireMissilesFragment) which contains an AlertDialog as a fragment. In the FireMisslesFragment I have dynamically created EditText. The problem with my app is that when I call (onsavenstancestate) in my mainActivity class in which FireMissilesFragment is instantiated in, i try to save my editText values so that when the popup closes and I restart it, the values of editText will maintain it's values once the popup opens again.
I have tried (onSaveInstanceState) method and the values hold;however, it is yet possible for me to recreate what was destroyed once the dialog is initiated again.Can Someone please shed some light on this matter.
Here is my code:
//===============================Interface=====================================//
public interface NoticeDialogListener {
public void onDialogPositiveClick(DialogFragment dialog,EditText[] editText);
public void onDialogNegativeClick(DialogFragment dialog);
}
//==========================MainActivity Class=============================//
import android.os.Bundle;
import android.support.v4.app.DialogFragment;
import android.support.v4.app.FragmentActivity;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
public class MainActivity extends FragmentActivity implements ` NoticeDialogListener{
private EditText[] _edText;
private TextView _tv;
private Multiplication multi;
private Double[] s;
private String s1;
public static final String _SCORE1 = "score1";
public static final String _SCORE2 = "score2";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
_tv = (TextView)findViewById(R.id.textView1);
Button dAction = (Button)findViewById(R.id.button1);
s = new Double[2];
dAction.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {//open();
confirmFireMissiles();
}
});//ssetOnclickLi...
///success thank god.
//===================================================//
}
public void confirmFireMissiles() {
DialogFragment newFragment = new FireMissilesDialogFragment();
newFragment.show(getSupportFragmentManager(),"ff");
}//confirmFireMisslesClosing brace
// The below is what happens when the Button "multiply" in
Dialog window pops up.
@Override
public void onDialogPositiveClick(DialogFragment dialog,EditText[]
editText) {
_edText = editText; // is this association
multi = new Multiplication();
try{
// gets the text and stores to string array.
s[0]=Double.parseDouble(_edText[0].getText().toString());
s[1]=Double.parseDouble(_edText[0].getText().toString());
Log.d("hello", String.valueOf(s[0]));
}catch(NumberFormatException e){
_tv.setText("please Insert an Number and calculate again"); //
Log.d("Error", "place in numbers please");
}
s1 = String.valueOf(multi.multiply(s[0],s[1]));
//set Textview to s1.
_tv.setText(s1);
}
@Override
public void onDialogNegativeClick(DialogFragment dialog) {}
}
//================================================================================// public class FireMissilesDialogFragment extends DialogFragment { private AlertDialog.Builder builder; private EditText[] _edText; // enable when ready private NoticeDialogListener _mListener; public static final String _SCORE1 = "score1"; public static final String _SCORE2 = "score2"; private Double[] s;
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
// Use the Builder class for convenient dialog construction
builder = new AlertDialog.Builder(getActivity());
//shows added content to dialog.
// d = new String[2];
s = new Double[2];
if(savedInstanceState !=null){
s[0] = Double.parseDouble(savedInstanceState.getString(_SCORE1));
s[1] = Double.parseDouble(savedInstanceState.getString(_SCORE2));
Log.d("Hey",String.valueOf(s[0]));
_edText[0].setText(String.valueOf(s[0]));
showIt();
}else{
showIt();
}
//sets the characterisitcs of the dialogue.
builder.setTitle("We are all stars of the show.");
builder.setMessage( "we are strong")
.setPositiveButton("Multiply", new
DialogInterface.OnClickListener(){
public void onClick(DialogInterface dialog, int id) {
// enable when ready
_mListener.onDialogPositiveClick(FireMissilesDialogFragment.this,_edText);
}
});
// Create the AlertDialog object and return it
return builder.create();
}
public void showIt(){
// This piece of code creates a Linear layout that is suppose to show in a dialogue popup.
LayoutParams param = new
LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT,
LayoutParams.MATCH_PARENT, 1.0f);
LinearLayout layout= new LinearLayout(getActivity());
layout.setLayoutParams(param);
layout.setOrientation(LinearLayout.VERTICAL);
layout.setBackgroundColor(Color.BLACK);
// Dynamically place EditText efficiently Inside Linear Layout.
_edText = new EditText[4];
for (int i = 0;i< _edText.length;i++) {
_edText[i] = new EditText(getActivity());
_edText[i].setInputType(InputType.TYPE_CLASS_NUMBER |
InputType.TYPE_NUMBER_FLAG_DECIMAL);
_edText[i].setTextSize(20)
try{
s[i] =Double.parseDouble(
_edText[i].getText().toString());
}catch(NumberFormatException e){
// Log.d("hello", "wrong input");
}
layout.addView(_edText[i]);
}
builder.setView(layout);
}
//============================================== Look over this code======////////////
@Override
public void onAttach(Activity activity) {
super.onAttach(activity);
//Verify that the host activity implements the callback interface
try {
// Instantiate the NoticeDialogListener so we can send events to the host
_mListener = (NoticeDialogListener) activity;
} catch (ClassCastException e) {
// The activity doesn't implement the interface, throw exception
throw new ClassCastException(activity.toString()
+ " must implement NoticeDialogListener");
}
}
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
// Save the user's current game state
savedInstanceState.putDouble(_SCORE1,s[0]);
savedInstanceState.putDouble(_SCORE2,s[1]);
super.onSaveInstanceState(savedInstanceState);
}
}
You could probably use SharedPreferences and store the information there, and then set the text of the text edit to the result of the shared preferences? or did I get the whole idea wrong?
here is an example of a simple save function:
SharedPrefrences scores = getSharedPreferences("key_name_here", Context.MODE_PRIVATE);
SharedPreferences.Editor editor = scores.edit();
editor.putInt("key1", key1Var);
editor.putInt("key2", key2Var);
editor.commit();
and to retrive:
Var = getPrefrences(Context.MODE_PRIVATE).getInt("key1",default value);
That should probably do the trick
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