I use in my ARCore project Sceneform. It seems that this project is now mentioned as Archived by Google. More info we can find here or on this page.
I don't understand if Google really abandoned this SDK, or if it is - or will be - directly integrated in ARCore SDK?
Thanks for any information concerning the future of this SDK and a potential replacements.
Sceneform maintained and successor:
Differences with Google Sceneform (1.15.0, 1.16.0, 1.17.0 and 1.17.1)
mavenCentral() dependencyglb or gltf for 3D models (animations supported)hdr or ktx for Environement (IndirectLight + Skybox)Updated: May 12, 2022.
Let's listen to what Fred Sauer (Developer Advocate at Google on the ARCore team) told us about replacements of Sceneform. Here's a link to video called AMA : ARCore (time 06:25).
This is the continuation of the archived Sceneform.
There are three official versions to choose from:
Several months ago Google recommended not to use the latest version Sceneform 1.17 due to Maven artifacts (now it might work normally but it's still a question). Sceneform 1.16 isn't available via Android Studio plugins' menu because, as you said, its status is Archived (I should say Abandoned). Release 1.16 supports glTF/glTB formats, instead of SFA and SFB assets. And Sceneform 1.16 went open-source. Hence you can download it from GitHub. The only thing I don't understand why Google released Sceneform 1.17 if Sceneform 1.16 was archived?!
So there are two 100%-working versions at the moment – Sceneform 1.16 and Sceneform 1.15.
For downloading Sceneform 1.16 for ARCore Android use this link on GitHub.
Use these thorough instructions to include and build the Sceneform 1.16 SDK with your app.
Google didn't prepare a release of a new official 3D rendering engine (even using Filament as a base). Original ARCore team fell apart, that's why new ARCore features are implemented so slow.
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