I am new to Three.js and looking for a tutorial to get me started on how to use Marching Cubes in three.js. Some of the projects I have seen so far in three.js which use this are a bit complicated for me, so a simple tutorial would be nice.
Thank you.
Like yourself, I was looking for a non-metaballs example of the Marching Cubes algorithm -- I am particularly interested in graphing implicitly defined surfaces. Since I couldn't find one, I wrote an introductory Marching Cubes example that uses Three.js and posted it at:
https://stemkoski.github.io/Three.js/Marching-Cubes.html
For more details on the theory, you should check out the article at
http://paulbourke.net/geometry/polygonise/
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