Does anyone have a function that returns the perspective projection of a 3x3 matrix in C++?
Matrix Perspective()
{
Matrix m(0, 0, 0); // Creates identity matrix
// Perspective projection formulas here
return m;
}
Here's one that returns it in a 4x4 matrix, using the formula from the OpenGL gluPerspective man page:
static void my_PerspectiveFOV(double fov, double aspect, double near, double far, double* mret) { double D2R = M_PI / 180.0; double yScale = 1.0 / tan(D2R * fov / 2); double xScale = yScale / aspect; double nearmfar = near - far; double m[] = { xScale, 0, 0, 0, 0, yScale, 0, 0, 0, 0, (far + near) / nearmfar, -1, 0, 0, 2*far*near / nearmfar, 0 }; memcpy(mret, m, sizeof(double)*16); }
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