I have a setup where a StatefulWidget
creates a custom (leaf) RenderBox
. Is there are possibility that the RenderBox
is disposed and recreated during the lifetime of the State
?
Background. I want to keep certain results of heavy calculations/animation controllers in the RenderObject
, that's why it is important for me that the RenderObject
lives as long as the State
of the enclosing widget.
import 'package:flutter/widgets.dart';
class SquaredCircle extends StatefulWidget {
const SquaredCircle({Key key, this.radius}) : super(key: key);
final double radius;
@override
State<StatefulWidget> createState() => _SquaredCircleState();
}
class _SquaredCircleState extends State<SquaredCircle> {
int _squareness = 42;
@override
Widget build(BuildContext context) {
final foo = widget.radius * _squareness;
return _SquaredCircleRenderObjectWidget(foo);
}
}
class _SquaredCircleRenderObjectWidget extends LeafRenderObjectWidget {
_SquaredCircleRenderObjectWidget(this.foo);
final double foo;
@override
_RenderSquaredCircle createRenderObject(BuildContext context) {
return _RenderSquaredCircle(foo: foo);
}
@override
void updateRenderObject(BuildContext context, _RenderSquaredCircle renderObject) {
renderObject..foo = foo;
}
}
class _RenderSquaredCircle extends RenderBox {
_RenderSquaredCircle({double foo})
: assert(foo != null),
_foo = foo;
double get foo => _foo;
double _foo;
set foo(double value) {
assert(value != null);
if (_foo == value) return;
_foo = value;
markNeedsPaint();
}
// ...
}
A RenderObject
will not be disposed until you replace it by another RenderObject
of a different type, or remove the associated widget from the widget tree.
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