I've been testing my first Flutter app on iOS and its going well. Now I run it for the first time in an Android simulator and I get this error.
07-18 11:42:10.757 4264-4264/? E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.akamojo.liga, PID: 4264
java.lang.RuntimeException: Unable to instantiate application com.akamojo.liga.liga: java.lang.ClassNotFoundException: Didn't find class "com.akamojo.liga.liga" on path: DexPathList[[zip file "/data/app/com.akamojo.liga-1/base.apk"],nativeLibraryDirectories=[/data/app/com.akamojo.liga-1/lib/x86, /data/app/com.akamojo.liga-1/base.apk!/lib/x86, /vendor/lib, /system/lib]]
at android.app.LoadedApk.makeApplication(LoadedApk.java:578)
at android.app.ActivityThread.handleBindApplication(ActivityThread.java:4680)
at android.app.ActivityThread.-wrap1(ActivityThread.java)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1405)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:148)
at android.app.ActivityThread.main(ActivityThread.java:5417)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)
It looks suspicious to me that is says it is looking for the class "com.akamojo.liga.liga". Is it correct? My applicationId is "com.akamojo.liga". Is the Flutter framework creating a starting class called "liga"?
Here is build.gradle.
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
def keystorePropertiesFile = rootProject.file("key.properties")
def keystoreProperties = new Properties()
keystoreProperties.load(new FileInputStream(keystorePropertiesFile))
android {
compileSdkVersion 27
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
lintOptions {
disable 'InvalidPackage'
}
defaultConfig {
applicationId "com.akamojo.liga"
minSdkVersion 16
targetSdkVersion 27
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
signingConfigs {
release {
keyAlias keystoreProperties['keyAlias']
keyPassword keystoreProperties['keyPassword']
storeFile file(keystoreProperties['storeFile'])
storePassword keystoreProperties['storePassword']
}
}
buildTypes {
release {
signingConfig signingConfigs.release
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jre7:$kotlin_version"
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.1'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.1'
}
Here is the AndroidManifest.xml file.
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.akamojo.liga">
<!-- The INTERNET permission is required for development. Specifically,
flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name="liga"
android:label="liga"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- This keeps the window background of the activity showing
until Flutter renders its first frame. It can be removed if
there is no splash screen (such as the default splash screen
defined in @style/LaunchTheme). -->
<meta-data
android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
Add the following code in your mainActivity.kt file
override fun onCreate(savedInstanceState: Bundle?) {
FlutterMain.startInitialization(this); //Added line
super.onCreate(savedInstanceState)
GeneratedPluginRegistrant.registerWith(this)
}
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