I am getting this error when I attempt to run code on 2 of 3 computers:
[0502/155335.565:ERROR:gpu_process_transport_factory.cc(1007)] Lost UI shared context.
Here is the code:
from selenium import webdriver
from selenium.webdriver.chrome.options import Options
import os
chrome_options = Options()
chrome_options.add_argument("--headless")
chrome_options.add_argument("--disable-gpu")
chrome_options.add_argument("--window-size=1920x1080")
chrome_driver = os.getcwd() + "\\chromedriver.exe"
print "chrome driver:" + chrome_driver
driver = webdriver.Chrome(chrome_options=chrome_options,
executable_path=chrome_driver)
driver.get("http://www.google.com")
luck_button = driver.find_element_by_css_selector("[name=btnI")
luck_button.click()
driver.get_screenshot_as_file("capture.png")
Now I have checked all of the systems, they are running windows 10 64-bit, google chrome 64 bit Version: 66.0.3359.139, python 2.7 32-bit, chromedriver.exe 32-bit, pycharm 2018.1.1
funny thing is if I run this without the headless options then everything works. The browser pops up, the I'm feeling lucky button is pressed, and a screen shot is taken. Only if I add in the headless bit does this error occur.
I am not sure what could be different on 1 system that would allow this to work when the other systems are running the same software.
When Headless Chrome was first released as GA (General Availability) by Google Team the article Getting Started with Headless Chrome mentioned that :
--disable-gpu \ # Temporarily needed if running on Windows.
A note was added as :
Right now, you'll also want to include the
--disable-gpuflag if you're running on Windows.
As per the discussion Headless: make --disable-gpu flag unnecessary it was clear that :
The
--disable-gpuflag is no longer necessary on Linux or Mac OSX. It will also become unnecessary on Windows as soon as the bugSwiftShader fails an assert on Windows in headless modeis fixed.
As per the discussion headless: Switch from osmesa to SwiftShader as Google/Chromium team decided to ship SwiftShader with Chrome the team thought to start using it to render GL content in Headless Mode. This required a couple of changes as follows :
The idea to Support WebGL in headless is still under discussion but SwiftShader fails an assert on Windows in headless mode with an error as :
[0117/125830.649194:ERROR:gpu_process_transport_factory.cc(1043)] Lost UI shared context.
DevTools listening on ws://127.0.0.1:37429/devtools/browser/1f0b2bf7-dfdd-44ac-9da7-f2659d352f0d
This error doesn't impact your @Test and you can ignore the error for the time being.
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